Maybe young adults. Visual novels often have themes that resonate with this age group, such as self - discovery and first experiences. 'We Love Master Visual Novel' might touch on these kinds of themes, along with having an art style and story - telling approach that would appeal to young adults.
Fans of visual novels for sure. People who enjoy immersive stories, character - driven plots, and interactive elements would be interested.
It could also appeal to those who like games with a strong focus on relationships. In a visual novel like this, the interactions between characters, especially the relationship with the'master' character, are likely to be a key part, so people into relationship - building in games might like it.
It could be for fans of visual novels in general. People who enjoy immersive stories with a combination of text and visuals would likely be interested.
It could be aimed at people who like character - focused stories. Those who enjoy exploring the inner world of a character like Eunji would be interested.
It could be aimed at young adults who enjoy immersive storytelling and the visual novel format.
The target audience might include anime and manga fans. Since visual novels often have a similar aesthetic and storytelling style. Those who like to immerse themselves in detailed fictional worlds and explore the inner thoughts and feelings of characters, such as Nagisa Furukawa, would be interested. Young adults and teenagers could be a significant part of the audience as well, as they tend to be more drawn to these types of media.
Fans of the original source material where Raven Branwen is from would be a major part of the target audience. They would be interested in seeing more of her story developed in a visual novel format.
The target audience of Zak Smith's visual novel may include art enthusiasts. Since his work is likely to have a strong artistic component, those who are interested in art and how it can be used to tell a story would be attracted. Also, fans of thought - provoking narratives may be part of the target audience. His visual novel might deal with complex ideas and themes that require some reflection, so those who enjoy such in - depth content would be interested.
It could be aimed at young adults or teenagers. Visual novels often appeal to those who enjoy character - driven stories and interactive elements.
If the Herbert novel is more of a historical or literary - fiction type, it could be aimed at a more mature audience, perhaps those who like to delve into different historical periods and understand the human experience within those times. These readers often appreciate detailed descriptions and complex character relationships.
I think young adults who are starting to explore the world of relationships and love could also be part of the target audience. Reading about a derelict love can be a learning experience for them, showing the consequences and the emotional turmoil that can come with love. And of course, older readers who have a wealth of relationship experiences behind them might find the novel interesting as it could bring back memories and make them reflect on their own past loves.
It could be aimed at those interested in economics. People who want to understand the concept of free capitalism in a more engaging way might be the target. Maybe economists, students of economics, or business enthusiasts.