Ni no Kuni: Wrath of the White Witch is similar in gameplay. It has an engaging story with elements of magic and adventure. The battle system, which combines real - time and turn - based elements, is somewhat comparable to that of 'The Last Story'. Moreover, the world is full of unique creatures and locations to discover.
I would say 'Dragon's Dogma'. It has real - time combat like 'The Last Story' and also features a large, detailed world to roam around in. You can form a party with different characters, which is a similarity as well.
The Legend of Zelda: Breath of the Wild has some similarities. In both games, exploration is a key element. You roam around a large world, encounter various enemies, and solve puzzles. The combat in Breath of the Wild, while different in some ways, also requires strategy and quick thinking like in The Last Story.
Sushi Story could be considered. It's all about running a sushi restaurant. You create different sushi dishes, decorate your sushi place, and attract customers. The gameplay mechanics of serving customers and growing your business are comparable to Restaurant Story.
Well, 'Pandora's Tower' has some similarities. It has a focus on exploration and combat within a unique setting. The relationship between the protagonist and the main objective in Pandora's Tower is somewhat comparable to that in 'The Last Story'.
'Gris' has a beautiful art style and a story - driven gameplay. While it's more on the emotional and artistic side, it shares with Tiny Bang Story the aspect of taking the player on a journey through different environments. You progress through the game by interacting with the world around you, much like in Tiny Bang Story.
One more game is 'Long Live the Queen'. Here, like in 'Maid Story', you have to manage different aspects. In 'Long Live the Queen', you're managing the life of a princess, making choices about her skills, relationships, etc. It has that element of strategic decision - making which can be related to 'Maid Story'.
Flyff (Fly for Fun). It has a similar style of character progression where you level up and gain new abilities. The flying system in Flyff is really cool and adds an extra dimension to the gameplay, just like Maple Story has its unique features.
Well, 'Suikoden V' has comparable gameplay elements. It has a large cast of characters that you can recruit, just like in Radiata Stories. The combat system involves strategic positioning and using different skills. And the game world is full of towns and dungeons to explore, with a story that keeps you engaged throughout the game.
'The Room' series, while more focused on mystery and mechanical puzzles, has a similar sense of discovery. You interact with various objects in an enclosed environment to progress, which is a bit like the way you explore and interact in 'The Tiny Bang Story'.
Garden Paws is somewhat similar. You run a farm, interact with animals and other characters in a cute, colorful world. There are quests to complete, and you can upgrade your farm and tools, much like the progression in Witchy Life Story where you develop your witchy skills and assets.
School of Dragons has some similarities. While it has a more fantasy - based theme around dragons, the school aspect where you interact with peers, learn skills, and have tasks to complete is reminiscent of High School Story. You can customize your character and progress through different levels in the school, which is a gameplay feature shared by both games.