In science fiction, cold calculation often shapes the plot in significant ways. Let's take a story about time travel. A scientist might use cold calculation to determine the best time and place to travel to in order to prevent a future disaster. But this cold - calculated decision might have unforeseen consequences, like changing the course of history in ways that are not entirely positive. This then leads to a series of events where the characters have to deal with the fallout of that initial cold - calculated decision. It can also be a tool for the author to explore moral and ethical questions. For example, if a group of survivors on a post - apocalyptic earth use cold calculation to decide who gets to live and who has to die based on their skills and usefulness, it forces the reader to think about the limits of such a rational approach and how it relates to our own values.
In science fiction, 'cold calculation' often refers to a rational, unemotional way of thinking. It could be a characteristic of advanced AI or certain alien species. For example, in some stories, a super - intelligent computer makes decisions based solely on cold calculation of probabilities and resources, without any regard for human emotions like mercy or love.
Mobilism can drive the plot by creating a sense of adventure. When characters are constantly on the move, they encounter new challenges and opportunities. For example, if they are traveling through space, they might come across a strange planet or a menacing alien race.
Living armour can be a game - changer in the plot. It often gives the wearer an edge in battles, which can shift the power balance between different factions.
Hyperdrive can greatly impact the plot by enabling quick escapes. For example, when the heroes are being chased by villains, they can use hyperdrive to get away. It can also be used to introduce new settings. A ship using hyperdrive can arrive at a previously unknown planet and start a new adventure there.
It could be a turning point. For example, if situation thirty is a major discovery, like finding a new energy source, it can completely change the direction of the story. Characters may start to fight over this discovery or work together to utilize it.
It often provides a backdrop for grand adventures. Characters are forced to adapt to new environments, face unknown dangers, and grow. For example, in 'Star Trek', intergalactic travel exposes the crew to various alien species, leading to moral and ethical dilemmas.
Well, time travel in science fiction can completely change the direction of the plot. Imagine a character travels to the future and sees a desolate world. This knowledge then drives them to change the present to avoid that future. Or a character might travel to the past and accidentally change a small detail that has huge ramifications for the present and future. It gives writers the freedom to play with time, a concept that is both fascinating and full of narrative possibilities.
The setting enhances the overall impact in multiple ways. It can act as a metaphor for real - world issues. A polluted and overcrowded future city can symbolize our current environmental and population problems. Additionally, the setting can create a sense of adventure. A far - flung alien world full of strange creatures and landscapes invites the reader to go on an exciting journey with the characters. This all contributes to a more engaging and impactful science fiction story.
In some stories, 'god in fiction' serves as a moral compass. Their actions and teachings can influence the characters' decisions. If a god in a story is depicted as benevolent and just, characters may strive to follow their example. On the other hand, if a god is cruel, characters might rebel against their influence. This dynamic between the characters and the fictional god can add depth and complexity to the plot.
It enriches the genre. By introducing different cultural perspectives, it broadens the range of stories and ideas. For instance, it might bring in unique mythologies and cosmologies from postcolonial cultures.