In a free DND session, we started in a small village. Our characters, a warrior, a rogue, and a cleric, were hired to find a missing girl. We followed a trail that led to an old, abandoned mine. Inside, we found some goblins. The rogue snuck up and took out one quietly. Then we engaged in a fight. The cleric healed our wounds while the warrior fought bravely. Eventually, we found the girl trapped in a cage by the goblins. We rescued her and became heroes of the village.
Well, in this free DND session, our group was in a city filled with political intrigue. My character, a bard, was tasked with uncovering a plot against the city's ruler. I started by talking to the tavern folk. I learned about a secret meeting at an old mansion. When we got there, we found a group of assassins plotting. We had to use a combination of stealth and combat. The fighter in our group distracted them while the mage and I used magic and music to subdue them. In the end, we saved the ruler and were rewarded handsomely.
Once upon a time, in a DND session, our party of adventurers entered a mysterious forest. There were strange noises all around. We came across a talking squirrel. It told us of a hidden treasure but also warned of a giant spider guarding it. We decided to take the risk. As we crept closer, the spider emerged. But our wizard cast a sleep spell and it worked! We got the treasure and it was filled with magical items.
You can start by creating interesting characters. Think about their races, classes, and personalities. For example, you could have an elven ranger who is very shy but an excellent tracker. Then, decide on a starting location like a spooky forest or a bustling city. Another way is to start with a problem or a quest. Maybe the characters are hired to find a lost magical artifact.
Once in a DND session, we were exploring an old, abandoned castle. As we entered the dungeon, strange whispers filled the air. My character, a brave knight, suddenly lost all control of his actions. The DM described my character turning on the party and attacking without any reason. It was a total nightmare as we had to fight our own teammate. We were all so shocked and it took a while to figure out how to subdue my character without killing him.
For me, it's the loss of control. Like when your character suddenly starts acting against your will. It makes you feel helpless and is really scary.
A very memorable one was when our cleric tried to heal a poisoned character. But instead of using the right spell, he used a spell that made the character's skin turn bright purple and their hair stand on end. They looked like a walking, talking, purple - haired monster. And every time someone tried to touch them to reverse the effect, they got a small electric shock. It led to a lot of silly situations as we tried to fix it.
In a DND session, we were facing a group of goblins. Our bard decided to charm them with his music. He started playing a jaunty tune, but the goblins thought it was a battle anthem. So, they started dancing around us in a very comical way, completely forgetting to attack. We just watched and had a good laugh before easily defeating them.
Once upon a time, in a DND campaign, the party entered an old, decrepit castle. As they walked through the dark hallways, they heard strange whispers. Suddenly, a spectral figure emerged from the shadows. It was a long - dead knight, his eyes filled with hatred. The knight attacked without warning, and his sword seemed to pass through armor and flesh with ease. The party fought back, but every time they landed a blow, the knight just laughed and grew stronger. In the end, only one player managed to escape the castle, forever haunted by the memory of that terrifying encounter.
Once upon a time in a DND world, there was a young wizard named Elara. She was on a quest to find a lost magical crystal. Along the way, she met a brave knight named Sir Garrick. They joined forces and faced many challenges. In a dark forest, they had to battle a group of goblins. Elara used her magic to create illusions, while Sir Garrick fought with his sword. Eventually, they found the crystal in an old, forgotten cave and returned it to its rightful place, becoming heroes in their land.
In a DnD session, we had a paladin who was overly confident. He charged at a group of trolls, shouting heroic phrases. But he slipped on a banana peel (left by our rogue for some reason) and landed right in front of the trolls. They just stared at him for a moment before he scrambled up and we all burst out laughing.
Well, once I was at a friend's party. There was this really cute guy. We started chatting near the balcony. As the night grew darker and the music got a bit quieter, we just kind of looked at each other and then slowly leaned in. Our first kiss was really gentle and sweet, and it felt like time just stopped for a moment. It was a simple but really memorable first make - out session.
A Dragonborn might have a back story where they were born in a small, isolated clan. Their parents were fierce warriors who taught them the ways of combat from a young age. This Dragonborn grew up with a sense of loyalty to their clan, and as they got older, they set out to explore the wider world to prove their worth and bring honor to their clan. They might face challenges like hostile races and difficult terrains during their travels.