'Steins; Gate' is a hard visual novel too. The time - travel concept is complex, and the choices you make throughout the game can have far - reaching consequences. Figuring out how to reach the true ending while making sense of the convoluted plot mechanics is no easy feat.
One of the hardest visual novels could be 'Umineko no Naku Koro ni'. Its complex mystery and large amount of text make it quite challenging. The story is filled with numerous characters, each with their own motives and backstories, and the plot is full of twists and turns that require careful attention to detail to fully understand.
Well, one characteristic could be complex and convoluted storylines. For example, some 'hardest visual novels' might have multiple branching paths that are difficult to predict and follow. They often require careful attention to details in the dialogue and the scenarios presented. Another aspect could be deep and abstruse themes. These novels might deal with philosophical concepts, moral dilemmas, or psychological intricacies that are not easy to fully comprehend at first glance.
The depth of the characters and their relationships can make a visual novel hard. In 'Fate/stay night', there are many characters with intertwined fates and motives. Understanding how they interact with each other and influence the overall story demands a lot of emotional intelligence and the ability to analyze human relationships.
One of the well - known difficult visual novels is 'Umineko no Naku Koro ni'. It has a very complex mystery - solving aspect and a large number of characters with their own backstories and motives. Another is 'Steins; Gate', which involves time - travel concepts and a convoluted plot that takes some time to fully understand.
Some of the hardest English novels include 'Infinite Jest' by David Foster Wallace. It has a huge cast of characters, long footnotes that are often as important as the main text, and it delves into complex topics like addiction and entertainment. 'Absalom, Absalom!' by William Faulkner is also challenging. Faulkner's use of long, convoluted sentences and his non - linear narrative style can make it really difficult for readers to follow the story.
It's hard to say for sure, but in certain stories, mythril could be seen as a very hard fictional material. Its rarity and strength make it stand out.
The Witcher 3: Wild Hunt. It has a very high level of difficulty especially on higher settings. Geralt's journey to find Ciri is filled with moral choices, complex characters, and a deep lore. The world is full of political intrigue, magic, and different factions. You'll face tough monsters and challenging quests, all while being immersed in a story that spans across multiple regions and cultures.
In 'The Great Gatsby', the line 'So we beat on, boats against the current, borne back ceaselessly into the past' is quite hard. It encapsulates the futility of Gatsby's pursuit and the inescapable pull of the past. His efforts to recapture what was lost are constantly thwarted, and this line sums up that hopeless struggle.
I think 'Ulysses' by James Joyce is also very difficult. Joyce uses a stream - of - consciousness technique which makes the narrative hard to follow. There are many allusions, both literary and historical, and the language is dense and multi - layered.
One of the hardest fiction books could be 'Finnegans Wake' by James Joyce. Its complex language, stream - of - consciousness style, and dense allusions make it extremely challenging. Joyce uses a made - up language at times, and the narrative jumps around in a way that is difficult to follow.
Dark Souls series. It's extremely difficult with punishing combat mechanics. The story is rich and complex, told in a rather cryptic way through item descriptions, environmental details and sparse dialogues. You play as an undead character in a world filled with grotesque creatures and ancient, decaying kingdoms. The lore behind the world's fall and the cycle of the undead is really fascinating.