The 'wabi sabi' concept can be applied through the art style. Using rough or textured brushstrokes, or having a color palette of earthy and muted tones. For example, instead of bright, perfect graphics, it could have a bit of a worn - out look.
Well, 'wabi sabi' is a Japanese concept related to beauty in imperfection. A 'wabi sabi visual novel' might incorporate this aesthetic into its story and visuals. It could be about simple, ordinary life situations, with characters that have flaws and the story might unfold in a rather unhurried, natural way, showing the beauty in the small, often overlooked details of life.
The concept of 'rob' can be applied as a plot device. For example, a character might rob a powerful spellbook which then sets off a chain of events. This could lead to other characters trying to retrieve it or the character who robbed it having to deal with the consequences of using unknown magic.
Well, homeschooling in the 'Animal Farm' context could have changed the course of the story. If the animals had been homeschooled in critical thinking, they might not have been so easily swayed by the false propaganda of the pigs. They could have analyzed the situation better and perhaps created a more just and equal society on the farm, rather than the one that devolved into a dictatorship.
In Japanese ghost stories, there is often a contradiction in the morality of the ghosts. Some are depicted as purely evil, but then there are also stories where the ghost is more of a misunderstood figure. For example, a female ghost might be initially presented as a malevolent spirit, but as the story unfolds, we learn that she was actually a victim of some injustice in her past life. This contrast between the initial perception of the ghost's nature and the later revelation is a form of contradiction.
Symmetry can be applied to character abilities. For example, a character might have a left - hand attack and a right - hand attack that are symmetric in power but different in style. Players need to balance their use of these abilities to survive in combat situations. Also, in terms of defense, symmetric patterns of shielding or evading could be part of the game mechanic.
The concept of 'hyper' can be applied in terms of exaggerated characteristics. For furry characters in fanfic, it could mean hyper - active behavior, like a furry character being extremely energetic and constantly on the move. Maybe a male furry is hyper - athletic, able to perform amazing feats of strength and speed that are beyond normal capabilities in the story's setting.
In a sakura fanfic, patience can be shown in Sakura's relationships. For example, if she has a love interest, she might need to be patient to understand their feelings and build a deeper connection. It's like she's waiting for the right time to express her own emotions.
A person's legacy can live on after their death. For example, an artist's paintings may be admired for centuries. Their creative work is like a part of them that continues to exist and influence others, so death is not the end of their story as their art still has an impact.
Bayesian rating for visual novels can involve collecting data on various aspects such as story, art, and character development. This data can be used to form priors. For instance, if a visual novel has a well - known artist, we can start with a higher prior for the art aspect. Then, the actual user ratings for the art in that particular visual novel are combined with the prior to get a more refined rating.
One way is to use neural machine translation models. These models are trained on large corpora of text, and can be fine - tuned for the specific language and style of visual novels. Another option is to use rule - based translation systems, which rely on pre - defined grammar rules and dictionaries. However, they may not be as accurate as neural models for the complex and often creative language in visual novels.