The game being too realistic as a novel can enhance the immersion factor. You get to know the characters better, understand their motives, and thus become more attached to the game world. It also means that the decisions you make in the game might have more consequences, just like the choices characters make in a novel can shape the story. This adds depth and complexity to the gaming experience.
On the positive side, it makes the visual novels more accessible to a broader audience. Since PS4 is a widely used console, the censorship ensures that younger players or those who prefer less extreme content can also enjoy visual novels. For example, a family might feel more comfortable letting their teenager play a censored visual novel compared to an uncensored version.
It can make the game less engaging. If the story is stifled, players may not feel as connected to the characters or the world. For example, if the story doesn't develop fully, we might not understand the motives of the characters, and it becomes harder to care about what happens in the game.
It can make the experience more about pure exploration. Without a strict story, players are free to roam and discover things on their own terms.
Side stories often offer different perspectives. They might show the story from the point of view of an enemy or a neutral character. This can change how players perceive the main story and make them think more deeply about the game's narrative and world - building. It also gives players a chance to form different emotional connections with various elements of the game.
It can provide backstories. For example, in a game like 'Final Fantasy', the graphic novel can tell the history of the kingdoms and the characters before the game events start. This makes the player understand the world better.
Games that affect the story make the players feel more involved. In 'The Walking Dead' game series, the choices players make about who to help or sacrifice among the group of survivors create a sense of ownership over the story. It's not just a linear narrative that they passively experience, but they actively shape it. This emotional investment makes the gaming experience more immersive and memorable. The decisions also often have moral implications, which further engage the player on a deeper level.
They can make the gaming experience much scarier. If you've heard horror stories about a game, every little glitch or strange occurrence while playing can seem more menacing. For example, if the lights flicker in a game and you know there are horror stories related to it, it'll send shivers down your spine.
The presence of a story in a 'game with story' enriches the experience in multiple ways. Firstly, it gives players a sense of progression. As you move through the story, you feel like you are achieving something and growing within the game world. Secondly, it can create a connection between the player and the game world. In 'The Legend of Zelda' series, the story of Link's adventures in Hyrule makes players care about the world and its inhabitants. Thirdly, stories can introduce moral and ethical choices, like in 'Fahrenheit', which makes the gameplay more thought - provoking and engaging.
Well, when a game has a strong story aspect, it provides a framework for the gameplay. In a game like 'The Witcher 3', Geralt's story and his hunt for monsters are intertwined. The story gives context to the battles, the exploration, and the decision - making. It makes the game more than just a series of actions. It becomes an immersive experience where players are living through a story, and this makes the gaming experience far more engaging and memorable.