Many of the stories play on our primal fears. Take 'Jeff the Killer' for instance. The idea of a killer invading our personal space, especially at night when we are vulnerable, taps into our fear of being attacked and killed. The vivid descriptions of his appearance, like the carved - in smile, make it even more terrifying.
Scary creepypasta short stories also create fear by preying on our common phobias. For instance, the idea of being haunted by a malevolent entity, like in 'Ben Drowned' where the character is haunted by a digital ghost. It taps into our fear of the supernatural and the idea that there are things out there that we can't control. And in 'Candle Cove', the disturbing nature of the strange children's show plays on our fear of things that seem innocent on the surface but are actually very wrong and dangerous.
Creepypasta animation stories create fear by using disturbing visuals. For example, the pale face of Jeff the Killer or the faceless Slenderman. They also use elements of the unknown, like in 'Ben Drowned' where the haunted game cartridge has a lot of mystery.
Creepypasta long stories create fear in multiple ways. First, they often play on our primal fears. Take 'Ben Drowned' for instance. The idea of a malevolent presence in a familiar and usually harmless video game environment is terrifying. Second, they use psychological horror. Stories like 'The Rake' build tension by slowly revealing the nature of the threat. The creature's unpredictable behavior and its lurking in the shadows make the reader constantly on edge. Third, the use of gore and disturbing imagery, like in 'Eyeless Jack' with its focus on organ harvesting, adds to the sense of dread.
They use elements like the unknown. For example, in 'Slenderman', his facelessness makes him very mysterious. The lack of clear motives and abilities makes the reader feel uneasy. Also, disturbing visuals are common. Jeff the Killer's cut - up face is really scary.
Scary game stories create fear through atmosphere. For example, in 'Alien: Isolation', the constant threat of the alien stalking you in the dimly lit, claustrophobic corridors of the space station builds fear. The sound design also plays a huge role. Creaking noises, strange whispers all add to the sense of dread.
The stories create fear through the settings. For example, if it's set in a dark forest or an abandoned asylum. Combine that with the appearance of the dead hand and it amps up the fear factor. It makes you feel like you're in that dangerous and unknown place.
The use of the unknown. For example, a lot of the stories have a mysterious presence that is not fully explained. Just the idea of something being there but not being able to see it clearly makes it scary.
These stories create fear through atmosphere. For example, they often describe spooky settings like dark forests or old, empty buildings. The use of words to paint a picture of these places makes you feel uneasy.
The supernatural theme creates fear because it defies the natural laws we know. Things like ghosts floating through walls are not normal in our world, so it scares us. For example, in a vampire story, the idea of a creature that drinks blood and can't die easily is very frightening.
Scary games stories create fear through the unknown. For example, in 'Silent Hill', the fog hides many threats. You don't know what's coming next. The characters are often in vulnerable situations, like the security guard in 'Five Nights at Freddy's' locked in a small office with no real means of defense. The grotesque and abnormal creatures also play a big part. The faceless Slender Man in his game is just one example of a very disturbing and fear - inducing entity.