Satanic horror novels often create horror through the use of the unknown. They introduce satanic elements that are beyond human understanding, like dark rituals and unholy powers. For example, in 'Rosemary's Baby', the mystery around the satanic cult and what they plan for the baby is terrifying.
They use the idea of the violation of the sacred. When satanic forces are involved, they desecrate holy places or twist religious beliefs. In 'The Exorcist', the possession of a young girl goes against all that is considered pure in the Catholic faith, creating a profound sense of horror. Also, the atmosphere in these novels is usually dark and foreboding. They describe gloomy settings like old, decrepit houses or isolated areas where satanic activities are supposed to take place, which makes the reader feel unease.
They often use the unknown and the supernatural. In great satanic horror novels, the satanic elements are usually something that defies normal understanding. For example, in 'The Exorcist', the idea of a demon possessing a human body is a concept that is both strange and terrifying. It plays on our fears of losing control, not just of our bodies but also of our souls.
Satanic horror stories create fear by playing on our primal fears. Fear of the dark, for instance, is often associated with satanic horror. In many of these stories, the satanic elements are hidden in the shadows or in places we consider dark and dangerous. Also, they create fear by making us question our own beliefs and sanity. In 'Antichrist', the main characters are faced with such extreme and disturbing situations that it makes the audience wonder what they would do in such a case. And the idea of being in the presence of something truly evil, like a satanic cult as in 'The Omen', makes us feel vulnerable and afraid because we know that such a force would not have our best interests at heart and would be capable of great harm.
Lottery horror novels often create horror by subverting expectations. You expect winning the lottery to be a good thing, but in these novels, it's the opposite. For example, the 'prize' could be something dreadful like a slow and painful death or being hunted.
Characterization also plays a big role. By creating vulnerable characters, like innocent children or the mentally ill, the horror is intensified. The reader can easily empathize with them and feel their fear more acutely. In 'The Shining', the slow descent of the father into madness while his family is trapped with him in the hotel is a prime example.
Through atmosphere. They often use dark and muted color palettes, along with eerie music and sound effects. For example, in 'Doki Doki Literature Club', the music changes to a more disturbing tone as the story gets darker.
They create horror by making the story seem real. Since it's like reading a transcript of actual footage, it blurs the line between fiction and reality. For example, in 'The Blair Witch Project' novel, the diary - like entries make you feel like you're right there with the characters in the spooky woods.
They often isolate the characters. For example, in 'The Shining', Jack is isolated in the hotel. This isolation makes the reader feel the character's vulnerability. Also, the use of psychological elements. In 'American Psycho', the main character's internal turmoil and his warped view of the world create horror. The sense of being trapped, like in 'Misery' where the writer is physically trapped by his captor, is a key factor.
They often use disturbing imagery. For example, in 'Corpse Party', the grotesque scenes of dead bodies and the dilapidated school environment immediately give a feeling of dread.
Pulp creature horror novels often create horror through the description of the grotesque appearance of the creatures. For example, in 'The Call of Cthulhu', the description of Cthulhu with its tentacles and unearthly form makes the reader feel a sense of dread. Also, the unknown nature of these creatures adds to the horror. We don't fully understand their motives or capabilities.
IT horror novels often create fear by using the unknown aspects of technology. For example, in 'It', the entity Pennywise can manipulate technology in the town, like making the sewers seem even more menacing, which scares readers as it's something that could potentially happen in real life.