Well, you might introduce the Montris game as a mysterious and ancient game in the novel. The protagonist discovers it and as they play, they unlock secrets about the game's origin and its connection to the world they live in. This can add an element of mystery and adventure to the story.
One way could be by creating a world within the novel where the game of Montris is a central part of the society. For example, the characters could compete in Montris tournaments that determine their social status.
In a game novel related to Montris, you could focus on the strategic aspects of the game. The story could revolve around a character who is a master at Montris and has to use their skills to overcome various challenges. They might teach others how to play, and through this, relationships are formed and conflicts are resolved.
In game development, the savanna concept can be used to create survival games. Players could face challenges like droughts and wildfires. The day - night cycle can be adjusted to mimic the real savanna. For web novels, a savanna setting can add depth to the plot. For instance, a story about a scientist studying the ecosystem of the savanna could involve mysteries, conflicts with poachers, and new species discovery.
In a game story, the online restaurant could be a central hub for different adventures. Say the main character is a detective who uses the restaurant as a cover. They meet various informants there while also managing the day - to - day operations of the restaurant. Customers could be suspects or have clues related to the main mystery. The online aspect can add elements like online reviews that impact the restaurant's popularity and, in turn, the character's ability to gather information.
One way is to make it the main goal. For example, the character could start in a strange land and has to overcome various obstacles like puzzles or enemies to reach their home. Another way is to use it as a motivation. Maybe the character's family is in danger at home, so they have to go back to protect them.
You can make the fanfiction interesting by having a character with a unique ability in the context of the 60 - second game. For instance, a character who can slow down time for a few seconds during the 60 - second countdown. This gives them an edge in gathering resources.
The 'strip family' could be incorporated into a game story as a family of thieves. In the game, they have to'strip' valuable items from different locations or characters. They might be a family that lives on the outskirts of society and has developed this unique skill. Each family member could have a special ability related to stealing, like the father being able to pick locks quickly, the mother being an expert at distracting guards, and the children being small enough to access tight spaces. Their adventures would revolve around planning and executing heists in different game levels.
Perhaps the drunkard in the novel discovers a magical potion or spell that allows them to enter an actual aquarium in a different dimension. Inside this aquarium, there are all sorts of strange and wonderful things like mermaid - like creatures that are made of water and light, and talking fish that tell the drunkard the secrets of the universe. This way, the aquarium becomes an integral part of the fantastical adventure in the drunkard's journey.
Love can be incorporated by having characters bond over the making or sharing of curry. For example, two people might fall in love while cooking a special curry recipe passed down through generations in one of their families.
The characters' relationship with the game is crucial. Are they obsessed with it? Do they see it as a way to escape their problems? Their attitude towards Montris can drive the plot forward. Also, the setting where the game takes place, whether it's a virtual world or a physical arcade - like place, can add depth to the story.
By creating a rule - based world. Just as games have rules, a novel can have its own set of rules for the world it presents. For example, in a fantasy novel, the rules of magic can be like the rules of a game. Characters have to abide by these rules when using magic, and readers can follow along as they understand the limitations and possibilities.
One way is through character creation. You can make characters with traits similar to game characters, like having specific 'levels' of skills or abilities. For example, a character in the novel could start as a novice swordsman and gradually level up as the story progresses.