The inconsistent pacing of the story is a big problem. There are parts where the story seems to drag on with too much exploration needed to uncover the next bit of plot, and then suddenly it rushes to an end. Also, the connection between different story arcs feels weak. For instance, the story of one boss might not seem to have much to do with the overall narrative of the game.
The Dark Souls 3 story has the flaw of being overly complex for its own good. There are so many different elements like the ancient covenants, the Lords of Cinder, and the relationship between the Ashen One and the Firelink Shrine. But these elements aren't integrated well enough. It's like a jigsaw puzzle where some of the pieces don't quite fit together. The story could have been more streamlined and made more sense without sacrificing its dark and mysterious nature.
One main flaw is the lack of accessibility in the story. It doesn't spoon - feed you any information. You're left to figure out most of it on your own. For example, the significance of certain characters' actions or the history behind the locations isn't clearly explained.
The story of Dark Souls 3 can be considered terrible by certain players because it lacks a clear, linear progression that many are used to. It's not like a typical story - driven game where you follow a straightforward path of a hero's journey. Instead, it throws you into this complex, dark world with bits and pieces of the story scattered everywhere. You have to really dig deep into the game's environment, dialogue, and item details to start making sense of it all, and even then, it can still be quite confusing.
Dark Souls 1's story has you exploring Lordran. You encounter various bosses like Gwyn, the Lord of Cinder. His actions in the past are related to the state of the world now. In Dark Souls 2, there are different areas like Heide's Tower of Flame. The story unfolds as you interact with the strange characters and face the challenges they present, all while trying to deal with the overarching curse that plagues the land.
In the Dark Souls Souls Story, the main elements are quite a few. Firstly, the various kingdoms and their ruins that dot the landscape tell a story of a once - great civilization that has fallen. The bosses in the game are also a major element as they each have their own backstory and are often tied to the overall decline of the world. Also, the different types of magic and weapons available are related to the lore, as they were created in different eras of the world's history, some during the height of the First Flame and others during the decay.
The Dark Souls story is about a world on the brink of destruction due to the waning of the First Flame. The Chosen Undead embarks on a perilous adventure. There are different regions in the game world, each with its own unique lore and challenges. For example, in the undead asylum where the game starts, it sets the tone of the harsh world. As the Chosen Undead progresses, they encounter different factions and characters. Some want to keep the current cycle going by relinking the First Flame, while others may have different ideas. The story is full of mystery and the player discovers more about it as they explore and interact with the game's elements.
The Dark Souls story is complex. At its core, it's about a world on the brink of losing the First Flame. The Chosen Undead emerges in this desolate world. This character has to battle through various regions, from the undead asylum where it all begins to places like Blighttown and Sen's Fortress. The story is told through the environment, item descriptions, and the few characters the player meets. It's a story of survival and purpose. The Chosen Undead must decide whether to continue the cycle by linking the First Flame or let the world descend into darkness. This decision is influenced by the knowledge they gain during their arduous journey, which includes uncovering the past of the Lords of Cinder and the true nature of the Dark Soul.
One main event is the Ashen One's search for the Lords of Cinder. Another is the battles with bosses like the Dancer of the Boreal Valley. Also, the exploration of Lothric Castle which holds many secrets related to the story.
Dark Souls 1 focuses on the Chosen Undead's journey to keep the First Flame alive. There are various bosses that stand in the way. In Dark Souls 2, the player is cursed and must find a way to end this curse. This involves exploring Drangleic and facing many strange and powerful enemies. Dark Souls 3, on the other hand, is about the Ashen One's struggle with the world on the brink of destruction. The Ashen One has to decide whether to continue the cycle of the First Flame or let it end, which has major implications for the world.
One main difference is the setting. Dark Souls 1 is set in Lordran, while Dark Souls 2 is in Drangleic. Also, in Dark Souls 1, the focus is more on the cycle of the First Flame and the ancient gods. In Dark Souls 2, the story is more about the personal journey of the cursed undead to break the curse. Another difference is the types of bosses and how they relate to the story. In Dark Souls 1, bosses like Ornstein and Smough are related to the old order. In Dark Souls 2, bosses are more tied to the secrets of Drangleic.
The main plot of Dark Souls involves the player character in a land filled with danger. You are an undead, cursed to be reborn again and again. The goal is to link the First Flame to prevent the Age of Dark. You traverse through various difficult areas, fighting powerful bosses like the Four Kings and Gwyn. It's a journey of discovery, filled with lore about the world's decline and the role of the undead.
The main themes are struggle and perseverance. The characters constantly face difficult challenges and must keep going. Another theme is the cycle of light and dark, represented by the Age of Fire and the Age of Dark.