Some players might consider stopping at the end of Chapter 6. This is a very emotional part of the story, and it's almost like a climax in a way. Stopping here allows you to really process all the events that have led up to this point. It's also a good time to take stock of your in - game achievements and how your character has developed throughout the journey.
One good place could be after the first big heist mission. It's a major milestone in the game, and the characters' relationships start to shift. It gives a sense of accomplishment and a natural break point in the overall story arc.
Areas where the relationships between characters reach a new level, either in terms of friendship or conflict, are also good to stop at. This could be when characters have a big argument or when they finally come to an understanding. It gives you a chance to consider how these relationships are evolving and how they might impact the overall story going forward.
Valentine. There are quite a few stores and houses here that can be looted. The general store often has useful items like ammo and food. Also, some of the houses on the outskirts might have valuables hidden away.
The Grizzlies East region is excellent for hunting. It has animals like elk which are well - suited for hunting in the story mode. Also, the forests there provide good cover for stalking your prey. In addition, Lemoyne is also a place worth considering. There are various waterfowl near the swamps which are interesting to hunt.
Valentine. It has a bank and several stores. The bank is a prime target as it holds a good amount of money. Also, the general store and gunsmith can be robbed easily. There are often drunkards around that you can pickpocket as well.
Well, in RDR2, a great time to halt the main story is when you start to feel overwhelmed by the main plot's intensity. Maybe after a string of intense shoot - outs and dramatic events. Around Chapter 4 could be a good time. You've seen a good portion of the main story arc by then, and there are tons of side missions, hunting, fishing, and other activities to keep you occupied. You can take your time to level up your character, upgrade your equipment, and just enjoy the immersive world Rockstar has created without the pressure of the main story pushing you forward all the time.
When Arthur has just completed a long and difficult mission for the gang, like rescuing a member from a dangerous situation. This is a good stopping point because it's a high - stress situation that has been resolved, and it gives you a chance to take a breather. You can think about how Arthur's loyalty to the gang is tested during these types of missions and what it means for the overall story.
Probably after you've reached a point where you've met most of the main characters and got a feel for their relationships. So, around the middle of Chapter 2 could be a good time. This allows you to divert your attention to the various side activities like exploring the wilderness, doing bounty hunts, etc.
Annesburg. It's a mining town. The mining company offices might have some valuable items and money. The general store in the town can also be a target. The town is a bit out of the way, so the law might not respond as quickly as in bigger cities. But be aware of the miners who can be tough opponents if they catch you in the act.
Yes, there are. In some of the abandoned shacks in the game world during the story, you might find a free gun or two. These shacks are often off the beaten path.