I'd say start with the story. It gives you a good understanding of the game world, the characters, and the basic mechanics. Once you're familiar with all that, you can jump into Conquest and use what you've learned.
It really depends on your mood. If you're eager to jump into some action - packed battles right away, then go for Conquest. But if you want to take your time and soak in the game's overall concept and narrative, the story is the way to start. Starting with the story also helps you get used to the controls and different features of the game more gradually, which can be beneficial when you later move on to the more competitive Conquest mode.
Personally, I would recommend starting with the story. The story in Ghost Recon Breakpoint is designed to introduce you to the game's universe, its challenges, and its various elements. It has a learning curve that can make your overall experience in the game more enjoyable. Conquest, being more focused on competitive play, can be a bit overwhelming if you don't have a good grasp of the game from the story mode first.
The story in Ghost Recon Breakpoint is quite engaging. It has a deep plot with lots of twists and turns. You get to follow a narrative and really get into the world of the game. However, Conquest provides a more competitive and fast - paced experience. If you enjoy a good single - player adventure, the story is great. But if you want to test your skills against others, Conquest is the way to go.
It's about a team of special forces operatives facing off against a hostile enemy in a dangerous and unpredictable environment.
Nomad's story in Ghost Recon Breakpoint is centered around his mission on Auroa. He starts off alone, cut off from his usual support systems. He discovers that the island is filled with dangerous foes and complex mysteries. As he progresses, he meets other survivors and potential allies. His main goal is to take down the powerful and corrupt forces that have a grip on Auroa, and his story unfolds as he battles his way through different regions of the island, using his skills and the available resources to stay alive and complete his objectives.
The story length of Ghost Recon Breakpoint can vary depending on your playstyle and how much you explore. Generally, it might take around 20-30 hours to complete the main story.
The duration of the Ghost Recon Breakpoint story really depends on your playstyle and how much you explore. If you just focus on the main quests, it could be around 15-20 hours. But if you take your time and do side missions too, it could stretch to 30 or more hours.
To reset the story in Ghost Recon Breakpoint, you can usually try looking for an option in the game's main menu like 'New Game' or 'Reset Campaign'. This might vary depending on the platform you're playing on.
The 'Ghost Recon Breakpoint Wolves Story' mainly focuses on the events and missions related to the Wolves in the game. They are a significant part of the in - game challenges and plot developments.
The main characters include the Ghosts. Cole D. Walker is a significant character as he leads the Wolves. The Ghosts are highly trained soldiers who are the protagonists trying to restore order on the island.
In Ghost Recon Breakpoint story, it's about the Ghosts arriving at a remote island. There, they find that the Wolves have set up all sorts of nasty surprises. Cole D. Walker has his own motives that seem to go against the usual military code. The Ghosts need to use their skills in stealth, combat, and survival to overcome the Wolves and their traps. It's a story of survival and fighting against a powerful, out - of - control force on an unforgiving island.
When you reset the story in Ghost Recon Breakpoint, you'll have to start from the very beginning. This means redoing all the early - game tutorials and story - related quests. Also, any decisions you made in the previous playthrough that affected the story will be reset. However, your overall character level and some of your unlocked skills (if they are not story - locked) might remain, depending on how the game's save system is designed.