Here's one. There was a man who worked in an office. A new colleague joined, and for him, it was like love at first sight. He constantly thought about her, tried to get her attention. But she was in a relationship already and only thought of him as a workmate. His one - sided, suddenly - crashed - into - his - heart love story was a bittersweet experience for him.
Sure. There's this guy in my class. He saw a new girl who transferred in and immediately fell for her. He would do all these nice things for her, like bringing her coffee every morning. But she just saw him as a friend. That's a 'crash one side love story'.
A 'crash one side love story' might be a love story where one person's feelings are intense and sudden, like a 'crash', but it's only one - sided. For example, someone might fall head over heels for another person who doesn't feel the same way at all.
Sure. A story could be about two lovers in the 1940s. The man goes to war and when he returns, he has changed due to the horrors he faced. The woman also has changed in the time he was away, having had to be more independent. Their love, which was strong before, is now lost as they find they no longer understand each other as they once did.
Sure. Imagine two people meet at a concert. They lock eyes during their favorite song, and instantly there's a connection. They share a drink after the concert, talk all night, and feel like they've known each other forever. But then, they live in different cities and may not see each other again, yet that one night was a 'one shot love story' for them.
There may not be a well - known game with a side story literally called 'be my beta side story'. However, think about open - world games during their beta testing. Let's say in a game like 'The Elder Scrolls' in beta. A side story could be about a small group of thieves in a particular town. They have their own little plot that involves stealing a valuable artifact from a local noble. This side story is in the beta version of the game and is being tested for things like gameplay balance, story coherence, etc. So it could be an example of what could be considered a beta side story in a game.
There is also the story of Emma and David. Emma was a teacher and David was a volunteer at the school. They were both involved in a project to help underprivileged students. Working side by side, they discovered their shared values and interests. Their love developed as they planned activities for the kids together. They would often have long conversations about how to make a difference in the children's lives, and this common goal brought them closer together in a very passionate and positive way.
An example of a 'one time story' might be when you participated in a local charity event and met an inspiring volunteer who shared their life - changing story with you. It was a unique moment during that one event that you'll always remember.
One example could be a story about a treasure hunt. First, the main character finds an old map. Then, they follow one clue on the map at a time. Maybe the first clue leads them to an old tree, and then from there, they find another clue that takes them to a cave. And so on, each step of the treasure hunt is told one at a time.
A possible 'one best story' is 'To Kill a Mockingbird'. It's a story that not only has a great plot with the trial of Tom Robinson, but it also delves deep into issues of racism, morality, and growing up. The characters like Atticus Finch are so well - developed that they become iconic. It's a story that has been widely read and studied, which makes it a great example of 'one best story'.
Imagine a guy says he has a one love one heart story. He says he loves his girlfriend so much that he would cross the ocean for her. But then as he tells more details, it turns out he's exaggerating a lot, like saying he swam across the ocean with no help. That's a 'one love one heart a big fish story' example. His initial statement about his love (one love one heart) is over - embellished into a false or highly exaggerated story (a big fish story).
Perhaps if there was a competition that Thomas Hose participated in. His side of the story could include how he prepared for it, his thoughts during the competition, and any challenges he faced that others might not be aware of.