One common element is the cause of the wound. It could be an accident like tripping in a physical game or being shot in a combat - based game. Another element is the reaction of the wounded character or person. They might feel pain, fear or panic. Also, the presence of helpers or support is often seen. In the deer story, it was the rangers and vet. In the virtual game, it was the med - kit, and in the kids' game, it was the other children and the adult with the first - aid kit.
One common element is the sense of vulnerability. When a character is wounded, like in 'The Wounded Souls' game, they can't move as fast or fight as well. Another element is the use of the wound as a source of tension. For example, in a game where the main character has a poisoned wound, the player is constantly worried about the character's health deteriorating. Also, the wounded state often attracts more danger, like in 'Dark Horrors' where the smell of blood from the character's wound draws in more monsters.
Once upon a time, in a forest game reserve, there was a deer. It had been wounded by a stray bullet from a hunter's illegal shooting. The poor deer limped around, trying to find a safe place. It was in great pain, and its once - graceful movements were now slow and labored. Other animals in the forest seemed to sense its distress. Some birds flew closer to check on it. But the deer was scared, not knowing if they were friends or foes. As days passed, it struggled to find food and water, its wound gradually getting infected. Fortunately, a group of wildlife rangers on their regular patrol found the deer. They immediately called for a veterinarian, who treated the deer's wound carefully. After weeks of care, the deer slowly recovered and was finally released back into the forest, a bit more cautious but alive.
In a game called 'The Haunted Asylum', a wounded character named Jack found himself trapped. He had a deep gash on his leg from a previous encounter with a deranged patient. As he limped through the dark corridors, the walls seemed to ooze with a strange liquid. Jack could hear the echoing screams and the dragging of chains. Every step was a struggle, and his fear grew as he realized that something was hunting him in the shadows.
One common theme is betrayal. When one partner betrays the other's trust, it deeply wounds the relationship. For example, if there is infidelity, it can cause great pain and make the love seem broken. Another theme is loss. This could be the loss of a job, a dream, or a loved one. It can make a person feel unworthy or change so much that the love becomes strained. Also, self - doubt often plays a part. When a person doubts themselves, they may push their partner away, as seen in many wounded love stories.
One common element is the presence of a relationship triangle. There's the cuckolded character, their partner, and the other person involved. Another element could be the emotional turmoil of the cuckolded character, such as feelings of jealousy and betrayal.
One common element is the hero or protagonist. Almost every game has a main character that the player either controls or follows. Another is conflict. There's usually something that the hero has to overcome, like an enemy or a difficult situation. Goals are also common, like reaching a certain place or achieving a particular status.
One common element is deception. There is usually some form of pretending, like a wife pretending to be interested in another man. Another is the reaction of others. People around the couple often show shock, pity, or amusement. Also, there is often a revelation at the end that it was all just a game.
Common elements in a rage game story often include frustrating gameplay mechanics. This could be things like time limits that are too short or tasks that are overly complex for the controls provided. Also, a lack of clear instructions can be a part of it. You're thrown into the game not really knowing what to do and having to figure it out through trial and error. Repetitive failures are also typical. You keep failing at the same part over and over, which builds up the rage. For instance, in a racing game where you keep crashing at the same turn no matter how hard you try to avoid it.
Dark and spooky settings like old castles or haunted mansions are common. Also, the presence of supernatural beings such as ghosts, vampires or demons.
One common element is the maze itself. It can be made of various things like stone walls or hedges. Another is the character or characters who are exploring the maze. They are usually on a quest, like finding an exit or a treasure. Also, there are often obstacles in the maze, such as dead - ends, false paths, or traps.