One common trope is the Chosen One. This is a character who is destined to save the world or fulfill a great prophecy. For example, in 'The Lord of the Rings', Frodo is kind of a Chosen One as he has to bear the One Ring to Mount Doom. Another is the Magical Mentor, like Gandalf in the same series, who guides and teaches the hero. And then there's the Dark Lord trope, Sauron in 'The Lord of the Rings' being a prime example. He is the powerful antagonist that the hero has to defeat.
Common tropes in fantasy novels include the Ancient Relic. This is often an item of great power that everyone is seeking, like the One Ring again. There's also the Elves, Dwarves, and other fantasy races. Elves are usually depicted as graceful and long - lived, while dwarves are known for their mining and craftsmanship skills. And the concept of a Portal to Another World is also common. It allows characters to travel between different realms, such as in 'Alice in Wonderland' where Alice goes through the rabbit hole into a strange new world.
Well, a very frequent trope is the Hidden Kingdom. It could be a magical place hidden from the ordinary world, such as Narnia in 'The Chronicles of Narnia'. There's also the idea of Magic Systems. In some fantasy novels, like 'Mistborn' by Brandon Sanderson, there is a complex and detailed magic system. And don't forget the Quest trope. Many fantasy novels are centered around a character or a group of characters going on a long and dangerous quest, like in 'The Hobbit' where Bilbo goes on an adventure with the dwarves.
One common trope is the 'noble slave'. This is a slave character who has noble qualities like courage and honor despite their oppressed status. Another is the 'evil slave owner' who mistreats slaves without mercy. For example, in many novels, the slave owners are often greedy and power - hungry.
One common trope is the Chosen One. This is where a character is destined to save the world or fulfill a great prophecy. For example, in 'The Lord of the Rings', Frodo is the Chosen One to carry the One Ring to Mount Doom. Another trope is magic systems. Fantasy often features different ways of using magic, like in 'Harry Potter' with wand - based magic. And the trope of mythical creatures also abounds, such as dragons, unicorns, etc.
One of the tropes is the epic quest. This often involves a hero or a group of heroes traveling to far - off places to achieve a goal. It could be to defeat an evil force or retrieve a powerful artifact. Another is the wise old mentor figure, like Gandalf in 'The Lord of the Rings'. He guides and imparts knowledge to the younger, inexperienced characters. And there's the hidden magical world trope, as seen in 'Alice in Wonderland' where Alice discovers a whole new world full of strange and magical things.
For America in fantasy novels, a common trope is the underdog hero who overcomes great odds. It could be a young farmer's son who discovers he has magic powers and goes on to save the world. In contrast, for Britain, a trope is the noble knight or wizard from an ancient family. They are often tasked with protecting some ancient relic or secret.
One common trope is the special bond between the twins. In many such novels, they can communicate telepathically or have a deep, instinctive understanding of each other. For example, they might be able to sense when the other is in danger. Another trope is that they often have complementary powers. One twin might be good at offensive magic while the other is better at defensive magic. This creates an interesting dynamic in the story as they work together to face challenges.
One common trope is the 'Chosen One'. This is where a character is destined to save the world or fulfill a great prophecy. For example, in 'The Lord of the Rings', Frodo is the Chosen One to carry the One Ring to Mordor. Another is the 'Magic Mentor', like Gandalf in the same series, who guides the hero. And the 'Hidden World' trope, where there's a magical realm hidden from the ordinary world, such as Narnia in 'The Chronicles of Narnia' series.
In fantasy fiction, the Hidden Kingdom is a common trope. It's a place that is difficult to find and usually has its own unique culture and magic. The Magic Item trope is also widespread. Think of the Elder Wand in 'Harry Potter'. It has special powers and is highly coveted. And then there's the Wise Old Wizard trope, which is similar to the Magical Mentor. These wizards are often the source of knowledge and power for the protagonists.
Common tropes can add depth. The Magical Mentor trope not only gives the hero guidance but also serves as a source of knowledge about the world's magic and history. This enriches the story's background. And the Dark Lord trope creates a clear conflict that drives the plot forward. Without these tropes, the story might lack a clear direction or a strong emotional pull.
One common trope is the 'civilizing mission' where a more powerful group believes it's their duty to bring their ways to a less advanced one. Another is the appropriation of native resources, like in stories where a colonizing force takes magical crystals or rare herbs from the land they colonize. Also, the suppression of native languages and cultures in favor of the colonizer's is often seen.
One common trope is the 'enemies to lovers' situation. In this, the two main characters start off disliking each other intensely, perhaps due to a misunderstanding or a rivalry. For example, in many historical romances, a nobleman and a woman from a rival family might begin as enemies but as they are forced to interact more, they discover hidden feelings for each other. Another is the 'love triangle' where the protagonist is torn between two potential love interests. It adds drama and tension to the story. And the 'Cinderella' or 'rags - to - riches' trope is also popular, where a character of humble beginnings catches the eye of a wealthy and powerful person.