One idea could be exploring Mae's life before she came back to Possum Springs. Maybe her experiences in college that led to her dropping out. Another could be a story focused on Bea's family business and how she copes with the added pressure. A third option might be a time - travel fanfic where Mae goes back to a crucial moment in the town's history.
A great plot for Night in the Woods fanfiction could be about Mae and her friends trying to save Possum Springs from an impending natural disaster. They could use their unique skills and the bond between them to face this challenge. You could also explore a fanfic where Mae has a dream that gives her clues about the future of the town. Or, write about how the characters celebrate a special holiday in Possum Springs in a very different way this time.
One idea could be exploring Mae's life before she came back to Possum Springs. Maybe her experiences in college that led to her dropping out. Another could be a story about Bea's family history and how it shaped her personality. And also, a fanfiction about Gregg and Angus going on an adventure outside of Possum Springs.
One idea could be an OC who is a lost princess from a neighboring kingdom. She stumbles into the woods while fleeing from an arranged marriage. In the woods, she meets the familiar characters like Cinderella and Little Red Riding Hood. She teams up with them to face the challenges in the woods, and along the way, she discovers her own hidden powers and a connection to the magic of the woods that no one else knew about.
A possible plot idea is that the characters from 'Twilight' get lost in the 'Into the Woods' world. Bella could use her special connection with Edward to navigate through the strange and dangerous woods. The Cullens might have to deal with the various fairy - tale creatures, like the witch who could be interested in their unique abilities. This would lead to a lot of conflict and character development.
Another plot idea is to have a character from the modern world somehow time - travel to the 'little house in the woods' setting. This could bring in new ideas and technologies that shock and amaze the original inhabitants, while also creating some comical misunderstandings.
Another plot could involve a time - traveling aspect. A character from the present accidentally travels back to the time when the events of the 'through the woods game' originally took place. They have to figure out how to get back while also dealing with the different rules and threats that existed in that era.
One idea could be that Bella discovers a hidden magical grove in the woods. Another is that she befriends a mysterious forest creature. Maybe she could also find an ancient, forgotten cabin with secrets inside.
One idea could be exploring a different origin for the vampires in the 'Twilight' universe. Maybe they are not just a natural occurrence but were created by an ancient magic gone wrong. Another could be a story where a human character has the power to control the elements and how that changes their relationship with the vampires and werewolves.
Perhaps a group of misfits, who are all outcasts in their normal lives, are brought together in 'escape the night'. They initially don't get along but as they face the various deadly challenges, they learn to work together. They find out that there is a traitor among them, planted by the 'evil force' behind the 'escape the night' ordeal. They have to figure out who the traitor is while also trying to escape.
Maybe in the fanfiction, there's a mix - up in identities during the night out. A commoner is mistaken for a royal and vice versa. This leads to all sorts of comical and heart - warming situations as they try to navigate the night in each other's shoes, while also dealing with the expectations of those around them.
One idea could be an OC who is a time - traveling historian. They get stuck in the museum at night and use their knowledge to communicate with the exhibits in unique ways, like deciphering ancient languages on the tablets. Another plot could involve an OC with the power to bring the museum exhibits to life outside of the museum, leading to chaotic but fun adventures in the city.