A really memorable DND betrayal story involved a wizard in a party. The wizard was envious of the bard's popularity within the group and among the NPCs. So, the wizard started spreading false rumors about the bard having dark magic powers. This led to the bard being ostracized in many towns. But the real betrayal came when, during a battle with a powerful dragon, the wizard used a spell to incapacitate the bard instead of the dragon, nearly getting the bard killed. It was a case of pure jealousy - driven betrayal.
The best DND betrayal stories usually involve a character who has a strong connection to the party. It could be a fighter who has been at the front line protecting everyone or a druid who has been using their powers to help the group in various ways. When this character betrays, it not only affects the in - game situation but also the emotional bond between the players. It forces the remaining party members to question their judgment and deal with the emotional fallout. And if the betrayal is part of a larger plot, like a web of lies and intrigue that the party has to unravel, it becomes even more engaging.
There was a man who discovered his girlfriend's betrayal. He decided to take revenge in a rather unique way. He started working out, got in great shape, and then started flirting subtly with her friends. He didn't go too far, but just enough to make her feel a bit of the pain he had felt. He was like a new, more confident and alluring version of himself, and it made her regret her actions.
One example could be a magical girl in a DND - like world who discovers her powers through a strange greentext - style prophecy. She might be a simple village girl until she finds a magical item with a cryptic message written in green light. The message sets her on a journey to defeat an ancient evil that is draining the magic from the land. Along the way, she teams up with other adventurers, each with their own unique skills.
One of the best DND stories I've heard was about a party of adventurers who were tasked with saving a small village from a horde of undead. They had a paladin in the group who managed to turn many of the undead away, while the wizard cast powerful spells to hold the rest at bay. The rogue, being the sneaky one, found the necromancer controlling the undead and managed to steal the artifact that was powering the horde, thus saving the day.
Once, my character was a halfling rogue. We were in an ancient, cursed tomb. I managed to disarm a series of complex traps that my party thought were impossible to bypass. It was nerve - wracking but so satisfying when I finally disabled the last one. We found a magical amulet that ended up being crucial in saving a nearby town from a horde of undead. It was an amazing adventure that really showed the value of my character's skills.
Sure. One story is about two friends, Jane and Mary. They had been best friends since childhood. But when they both applied for the same job, Mary secretly told the employer some false bad things about Jane's work ethic to get the job herself. It was a huge betrayal as Jane trusted Mary completely.
I had a rogue in my party who rolled a Nat 1 on a lock - picking attempt. Not only did he fail to pick the lock, but the noise he made alerted the entire dungeon of guards. We had to fight our way out instead of sneaking through like we planned. It was a disaster at first, but it led to an epic battle that we still talk about. Nat 1s can really change the course of a DnD adventure in the most unexpected ways.
One great DND GM story is about a GM who created a whole mystery around a missing magical artifact. The players had to search through an ancient forest filled with strange creatures. In the end, they found out that the artifact was hidden in a tree that was actually a disguised ancient wizard. It was a really cool twist that made the game exciting.
One great DND assassin story is about an assassin named Zephyr. He was hired to take out a corrupt noble. Zephyr infiltrated the noble's grand manor during a masquerade ball. He disguised himself as a servant and got close to the target. With a swift and silent strike of his poisoned dagger, he completed his mission and vanished into the night without a trace.
One great grapple story was when our barbarian tried to grapple a giant spider. The spider was huge and the barbarian had to use all his strength. He managed to get a hold of one of the spider's legs and then started swinging it around, causing chaos among the other smaller spiders in the area. It was both hilarious and a strategic move that helped the party gain an upper hand in the battle.