Well, when it comes to indie developers, Twine has its advantages. It's very beginner - friendly and doesn't demand a high level of technical or artistic skills. So if you're an indie dev just starting out and want to tell a story mainly through text with some interactivity, Twine is a good option. On the other hand, visual novels can be more challenging to develop as they need art assets, music, and often voice acting. But they can reach a larger and more diverse audience. If an indie dev has a team or the skills to handle all these aspects, a visual novel could be a great way to create a more immersive and marketable product.
For indie developers, it depends on what they want to achieve. If they're more into creating a text - heavy, highly branching story with minimal visual elements, Twine is a great choice. It's easy to learn and use. However, if they have the resources for art, music, and voice acting and want to create a more immersive, visually appealing experience, visual novels might be better.
Kickstarter for Visual Novels has its pros and cons for indie developers. On the plus side, it provides exposure to a global audience interested in visual novels. This can lead to not only financial support but also valuable feedback. On the downside, there are fees associated with using Kickstarter, and if the project doesn't reach its funding goal, all the pledged money is returned, leaving the developers back at square one.
Well, Twine is a tool for making interactive stories that are mainly text - based. You can easily create different paths for your story with Twine. Visual novels, they're a different beast. They're like a cross between a novel and a game. They often have a lot more production value in terms of art and sometimes music and voice acting. The narrative in visual novels can also be complex, but it's presented in a more visual and often more linear way compared to the highly branching nature of Twine stories.
Renpy is better for beginners. It has a relatively simple scripting language and a lot of documentation available. It's also free, which is great for those just starting out. Visual novels can be made in many ways, but if you're new to creating them, Renpy gives you a good framework to start with.
Renpy is often better for beginners. It's specifically designed for creating visual novels. It has a simple scripting language that's easy to learn. You can quickly start creating your story without much prior programming knowledge. For example, the basic structure for presenting dialogue and choices is straightforward. Unity, on the other hand, is a more general - purpose game engine. While it can be used for visual novels, it has a steeper learning curve as you need to understand concepts like game objects, components, and scripting in C#. So, if you're new to creating visual novels, Renpy is the way to go.
There are also many YouTube tutorials on Twine for visual novels. Some channels break down the process into simple steps. They show you how to use different types of macros in Twine to add interactivity. Macros can be used to create things like choices for the player. For instance, you can have a macro that presents two options to the player, like 'Go left' or 'Go right', and depending on the choice, the story progresses differently. This is a key aspect of visual novels.
Making a visual novel in Twine is achievable. You should plan your story structure, learn how to use the tags and macros for interactivity, and pay attention to the design and layout to make it visually appealing. With some practice, you'll be able to create a great visual novel.
Well, it starts with having a clear story idea. Then, you need to learn the basics of Twine's syntax and structure. It's not too hard once you get the hang of it.
Since we don't have much information about the 'artdecade visual novel', it's difficult to name the developers. It might be a new and upcoming project where the developers haven't made a big splash yet in the gaming or visual novel community. They could be a group of passionate artists and writers who are still in the process of getting their work known.
Among the notable developers in successful indie game stories are Toby Fox, the creator of 'Undertale'. His game was praised for its unique characters, engaging story, and innovative battle system. Also, InnerThoughtBegin, the developer behind 'Among Us'. They managed to create a game that became extremely popular, especially during the pandemic, through its simple yet addictive gameplay and social deduction mechanics.
One way is through social media. Platforms like Twitter and Instagram allow them to share their development journey, behind - the - scenes content, and engage with fans. For example, posting regular updates about the game's progress can attract attention.