The 'chrono cross written like bad fan fiction' can have several negative impacts on the overall game experience. Firstly, the weak writing can make the game's lore seem uninteresting or confusing. This is because, like bad fan fiction, important details might be overlooked or not properly explained. Secondly, the character development may suffer. If it's like bad fanfic, characters may act in ways that don't seem to have a proper motivation or growth arc. Finally, the overall emotional impact of the game can be diminished. In bad fan fiction, the attempts at creating an emotional connection often fall flat, and the same could happen in a game with such writing, leaving players feeling detached from the story and its outcomes.
If 'Chrono Cross' is written like bad fan fiction, it may lead to a sense of disappointment. Since players usually expect a high - quality narrative in a game. The clumsy writing might make it hard to follow the story or care about the characters, thus ruining the overall experience.
It could mean that the writing in 'Chrono Cross' resembles the characteristics often found in bad fan fiction. Maybe the plot is inconsistent, the characters are misrepresented, or the overall narrative structure is weak, just like some poorly - written fan - created stories.
It can be a major turn - off. If the sex scene is bad, it might break the immersion in the story. You're suddenly yanked out of the fictional world and made to focus on something that's just not well - done.
Well, it could be a valid opinion for some. Everyone has different views on works. Some might find elements in Chrono Cross that seem like bad fan fiction, perhaps due to inconsistent plotlines or character development that doesn't meet their expectations. However, others might love the game and see it as a creative and unique piece in its own right.
A terrible story can significantly detract from the overall game experience. If the story is bad, players may not be motivated to keep playing. They won't be invested in the outcome or care about the characters. For example, if the story is just a series of random events with no clear goal, players will quickly lose interest.
It can make the game less engaging. If the story is stifled, players may not feel as connected to the characters or the world. For example, if the story doesn't develop fully, we might not understand the motives of the characters, and it becomes harder to care about what happens in the game.
Well, in my opinion, the music in Chrono Cross is indeed very good. It has a unique and immersive quality that can really draw you into the game world. However, the story is a bit of a mess. It's convoluted and hard to follow at times, with a lot of plot threads that seem to go nowhere.
There are several things. Firstly, the story's pacing in Chrono Cross is a bit off. It goes too fast in some parts and too slow in others, which can make it feel disjointed, like a bad fan - written story. Also, the way the game reuses some concepts from Chrono Trigger but doesn't expand on them in a satisfying way. For example, the time - travel mechanics are not as well - explored as in the previous game. And the large number of characters, while seeming ambitious, end up being underdeveloped in many cases, making it seem like a not - so - great fan - made addition to the series.
They add a sense of realism. Just like in real life, not all stories have a happy ending. So, these bad ends make the visual novel world seem more believable. For example, if a visual novel is about a war, the bad ends where soldiers die brutally show the harshness of war.
Bad tropes in crime fiction can really take away from the overall enjoyment. Take the 'all - knowing detective' trope. It makes the mystery less mysterious. There's no real sense of discovery for the reader. And when there are 'token minority' characters that are just there for show, it can feel inauthentic and disrupt the immersion in the story. Also, overused cliffhangers can start to feel like a gimmick rather than an effective storytelling device.