Mmorpgs and novels often interact in terms of world - building in interesting ways. A good example is 'Lord of the Rings Online'. The game is based on Tolkien's novels. The developers had to recreate Middle - earth in a digital form. They had to take the detailed descriptions from the novels about places like Rivendell and Minas Tirith and turn them into in - game locations. At the same time, they also added new elements that fit within the world - building of Tolkien's universe, like new quests and characters that expand on the existing lore. This way, the game and the novels enhance each other's world - building.
MMORPG web novels can provide inspiration for the storylines in actual games. For example, a web novel might have a unique leveling system or a cool in - game event that game developers can adopt. They can also influence the design of characters. If a certain character type is really popular in the web novels, like a powerful mage - assassin hybrid, game developers might consider adding a similar class. Additionally, the world - building in web novels can give ideas for creating more immersive game worlds.
One important one is 'Dune' by Frank Herbert. The world of Arrakis is so detailed, from the sandworms to the political and religious systems. 'The Wheel of Time' by Robert Jordan is also great. It has a vast world with different nations, cultures, and a complex magic system. 'The Malazan Book of the Fallen' by Steven Erikson has an incredibly complex and detailed world - building.
World of Warcraft has a huge amount of lore that could be considered novel - like. There are numerous books and stories within the Warcraft universe that have influenced the game. The game's epic quests, different factions, and the overarching story of the fight between the Alliance and the Horde all have roots in the extensive lore that is similar to what you'd find in a series of novels.
MMORPG games in cartoons often feature colorful and fantasy worlds with diverse characters and quests. They usually have exciting battles and adventure elements.
World of Warcraft might be one. It has a vast fantasy world, diverse characters, and an engaging storyline, similar to many MMORPG mangas.
One example is 'A Dance in Fire and Ice' which delves into the world of Tamriel. It gives readers a taste of the magic, different races, and political intrigue that are hallmarks of the MMORPG world. It's a great read for those who love both novels and MMORPGs set in ancient worlds as it combines elements of both in a seamless way. The detailed descriptions of the landscapes and cultures make it feel like you're actually in the game world.
The 'Necromunda' novels are also really good for world - building. They focus on the underhive of Necromunda, a hive world. You get to see the different gangs, the social hierarchies, and the harsh living conditions. It's like exploring a microcosm of the 40k universe, full of danger, intrigue, and unique cultures.
In my opinion, 'Made in Abyss' has some of the most unique world - building. It presents a world with an incredibly deep abyss that is full of mystery and danger. Each layer of the abyss has its own distinct environment, creatures, and rules. The deeper you go, the more alien and dangerous it becomes, and the author does an amazing job of slowly revealing these secrets as the story progresses.
One manga that could be similar is 'Fullmetal Alchemist'. It has a richly developed world and a complex story like many JRPGs.
I think 'Blame!' could be similar. It has a complex and vast world with a unique story.