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How to start creating a visual novel in Godot?

2024-11-20 01:49
1 answer

First, you need to familiarize yourself with the Godot engine. Then, plan out your visual novel's story, characters, and art style. Next, start creating scenes in Godot. You can use the built - in nodes to add text boxes, images for characters and backgrounds. For example, use a Label node for text display. Don't forget to manage the flow of the story using scripts, like GDScript in Godot.

How Am I Still Alive?

How Am I Still Alive?

Spiritual Qi Resurgence, Gods descending? Continuous disasters, all living beings suffering? What does it have to do with me? I'm just a patient with an incurable disease, who's been given up on treatment and has a countdown to death. Embarking on the path of exorcising demons and annihilating immortals with my crippled body is not for the sake of protecting my family and country, but because the hazardous duty pay is too tempting, especially the compensation... "This Evil Gods profession system is cursed, even if there's smooth progress in the early stages, the practitioners will eventually commit suicide..." "Give me a set." "This Demon Sword poisons its user and has already taken ninety-nine lives..." "Give me two, and also that man-eating demonic helmet, soul-devouring blood claws, get me a set." "This Magic Potion is harmful to heaven and earth..." "Enough talk, I'll take them all!" However, the problem is, why am I still alive after taking on all these high-risk missions, stepping on every risk, and doing every deadly task? 【Congratulations, congratulations! Ranked first among the Top Ten Heroes Who Moved the World...】 "...Heavens, wasn't the average life expectancy in this line of work three and a half years? I've been here for one cycle of three years after another, I'm almost an S-level hunter, the first of the top ten heroes! Why am I still alive? I just want to make an honor sacrifice, scam some compensation! Is that so hard?!"
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1417 Chs
Global Survival: 100 Times Cultivation Speed From The Start

Global Survival: 100 Times Cultivation Speed From The Start

Global Survival: 100 Times Cultivation Speed From The Start It is the Year 2052, mining workers in Country A have accidentally dug through a bottomless pit. Bizarre-looking creatures have escaped from underground and caused a large number of civilian casualties. The Abyssal Passage has opened! Ten gigantic Golden Ranking Lists have also appeared in the sky. The strange phenomenon has plunged the whole world into chaos. The Golden Ranking Lists have evolved from the will of the world. Those who get ranked on the Golden Ranking Lists will receive heavenly opportunities; the higher the ranking, the greater the rewards. The first person to be on a Ranking List will get its only divine-grade reward! From this point onwards, the fate of humanity will be all changed! Chu Feng bounces up from the sofa, gasping for his breath as he awakens to the year 2052. He can still feel the cold sensation of the long sword of his ‘good’ sworn Big Brother Lin Yi slicing through his heart. “I…..I’m not dead?” He soon realizes that he has been reborn 10 years back in time! The Tribulation has not yet arrived; none of the tragedies has happened yet! He knows what will happen in the next 10 years! He must now seize Big Brother’s opportunities, he must avenge himself! He must seize all the opportunities and ascend to the Golden Ranking Lists, and obtain all the divine-grade rewards as soon as possible before the invasion of the Abyss! He must become even stronger!
3.3
1396 Chs

How to start a visual novel project using Godot Engine?

2 answers
2024-11-14 13:14

First, you need to familiarize yourself with the Godot Engine interface. Then, create a new project. For a visual novel, you'll mainly work with scenes. Design your characters and backgrounds as sprites. Use the built - in scripting language, GDScript, to manage the story flow, such as when to show different dialogues and images. You can also add sound effects and music to enhance the atmosphere. For example, if you have a dialogue - heavy scene, you can use the script to ensure the text appears at the right time and in the right style.

How to create a visual novel in Godot 4?

2 answers
2024-12-12 12:24

Well, start by importing all the necessary assets such as character sprites, background images, and sound effects into your Godot 4 project. Then, create a main scene which will act as the hub for all the different parts of your visual novel. Use nodes like CanvasLayer for the UI elements. In terms of scripting, define variables for things like character names, dialogue lines, and story progress. And don't forget to test your visual novel regularly as you build it to make sure everything is working as expected.

How to make a Godot visual novel?

3 answers
2024-12-03 04:55

First, you need to be familiar with the Godot engine. You can start by creating a new project in Godot. Then, for the visual novel part, you'll need to design your characters and backgrounds. You can use Godot's built - in 2D or 3D tools for this. Next, write the story. This involves creating dialogues and plotlines. After that, you can use Godot's scripting capabilities, like GDScript, to make the story progress based on user choices. For example, if the player clicks a certain option, it can lead to a different branch of the story.

How to make a visual novel in Godot?

2 answers
2024-10-08 15:16

First, you need to have a clear story and design in mind. Then, familiarize yourself with Godot's interface and tools. Start by creating scenes and adding elements like characters, backgrounds, and text boxes.

How to start creating characters for visual novel?

2 answers
2024-12-01 10:37

First, define their basic appearance like hair color, eye color, and body type. For example, you can give your character blonde hair and blue eyes for a more classic look. Then, think about their personality traits. Are they shy, outgoing, or mysterious? This will help in their dialogues and interactions with other characters in the visual novel.

How to start creating a visual novel in Gamemaker?

2 answers
2024-11-29 14:48

First, familiarize yourself with Gamemaker's interface. Then, plan your visual novel's story, characters, and scenes. Next, use Gamemaker's built - in tools to create sprites for your characters and backgrounds. After that, use the scripting language in Gamemaker to handle interactions, like dialogue choices. For example, you can use the 'if - else' statements to manage different story branches based on the player's choices.

How to start creating a games visual novel?

1 answer
2024-11-28 07:24

First, you need a good story idea. Think about the theme, characters, and plot. For example, if it's a romance - themed visual novel, plan out the relationships between characters. Then, you can use software like Ren'Py. It's beginner - friendly and has a lot of documentation to help you. Sketch out your character designs and backgrounds too.

How to start creating a snes visual novel?

1 answer
2024-11-22 19:01

When starting a snes visual novel, it's important to do research on existing games. See what worked well in terms of story - telling, pacing, and presentation. You can start with simple concepts and gradually build up complexity. For example, start with a basic story about a character's journey and then expand on it by adding more characters and sub - plots.

How to start creating a visual novel in Construct2?

2 answers
2024-11-21 10:57

First, you need to open Construct2. Then, create a new project. After that, start adding the basic elements for your visual novel such as characters, backgrounds, and dialogues. You can use the built - in functions in Construct2 to manage the flow of the story, like creating branches for different choices the player can make.

How to start creating a visual novel in unity?

3 answers
2024-11-17 02:23

First, you need to plan your story, characters, and overall design. Then, in Unity, create a new project. Import any necessary assets like character sprites or background images. Use Unity's UI system to design the dialogue boxes and layout. You can use C# scripts to manage the flow of the story, for example, to handle when a dialogue option is selected and what the next scene should be.

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