These shows often include details from the true stories that are particularly disturbing. In shows about haunted places, they might include things like the real accounts of people hearing strange noises or seeing apparitions. They build on these real elements and add their own twists to make it even more horrifying. For instance, in 'The Amityville Horror' shows, they expand on the real - life family's claims of seeing red eyes and feeling a sense of evil in the house, and through special effects and good storytelling, it becomes a truly terrifying experience.
They use real events as a base. Just knowing that something like that actually happened makes it scarier. For example, in shows based on real - life serial killers, the fact that those killers really existed and did those horrible things gives an immediate sense of dread.
It creates horror through the use of disturbing imagery, like the nanny's death scene. Also, the idea of an innocent - looking child being something evil is quite scary.
Sixpence Horror Stories also create horror through their settings. Dark forests, abandoned asylums, and old cemeteries are common settings that immediately give off a spooky vibe. The detailed descriptions of these places, like the overgrown weeds in the cemetery or the creaking floors in the asylum, enhance the sense of horror.
The 'Midwich Horror Stories' create horror through the use of the unknown. For example, if there are strange creatures or events that the characters can't explain, it immediately makes the readers feel uneasy.
They use the unique shape of the spiral. The spiral is an unusual and often unsettling shape that can make people feel uneasy. When it's constantly presented in a horror story, it creates a sense of dread.
Lottery horror novels often create horror by subverting expectations. You expect winning the lottery to be a good thing, but in these novels, it's the opposite. For example, the 'prize' could be something dreadful like a slow and painful death or being hunted.
By presenting real - life settings. The high desert is a desolate place, and just the thought of something scary happening there can be horrifying.
The element of the unknown also plays a big role. For example, there could be hidden passages that lead to terrifying places filled with horrors that the player can't anticipate. This lack of knowledge about what's around the corner keeps the player in a constant state of fear.
They create horror by making the story seem real. Since it's like reading a transcript of actual footage, it blurs the line between fiction and reality. For example, in 'The Blair Witch Project' novel, the diary - like entries make you feel like you're right there with the characters in the spooky woods.
They often use the element of the unknown. For instance, in a story where a character hears strange whispers but can't figure out where they're coming from.
The horror could be created by a sense of the unknown. The steps might lead to places or situations that the characters, and the readers, have no idea about. It's like walking into a dark room not knowing what's inside. Also, the characters might lose control as they follow the steps, and that loss of control is a big part of what makes it scary.