Momodora: Reverie Under the Moonlight. It has a side - scrolling platformer style like Cave Story. The game has a charming art style and challenging gameplay. There are boss battles that require skill and strategy, much like in Cave Story. Also, the environmental design in Momodora gives a sense of immersion similar to what Cave Story offers.
Factorio could be considered as well. It focuses on resource gathering and management, automation, and building up a base. Stone Story also has elements of resource management and building up your character's capabilities or inventory, so there are definite similarities there.
Binding of Isaac: Rebirth has some similarities. It has a lot of items to discover and a procedurally generated world, which gives a sense of exploration like Cave Story. The action - based combat and the need to constantly adapt to new situations are also comparable.
Binding of Isaac: Rebirth. It has a lot of procedurally generated content like Cave Story. You play as Isaac, and you have to battle through dungeons filled with all sorts of strange creatures and pick up power - ups along the way. The gameplay is intense and keeps you on your toes.
I would say 'Dragon's Dogma'. It has real - time combat like 'The Last Story' and also features a large, detailed world to roam around in. You can form a party with different characters, which is a similarity as well.
In Nintendo fighting games, the focus is mainly on combat between multiple characters in an enclosed space or on a stage. There are combos, special moves, and a lot of emphasis on out - manoeuvring your opponents. For example, in Super Smash Bros., you can use items to gain an advantage. However, Cave Story is a very different beast. It's a 2D platformer where combat is just one aspect of the overall gameplay. You're exploring a world, solving puzzles, and the combat is more about shooting enemies in a side - scrolling environment rather than the fast - paced, character - vs - character combat in Nintendo fighting games.
Sushi Story could be considered. It's all about running a sushi restaurant. You create different sushi dishes, decorate your sushi place, and attract customers. The gameplay mechanics of serving customers and growing your business are comparable to Restaurant Story.
Final Fantasy XII is also comparable. It has a large and detailed world, and the combat system involves a degree of strategic planning. The gambit system in Final Fantasy XII is somewhat similar to the strategic elements in Vagrant Story where you need to think about your actions in combat. Additionally, both games have a rich lore and interesting characters.
'Gris' has a beautiful art style and a story - driven gameplay. While it's more on the emotional and artistic side, it shares with Tiny Bang Story the aspect of taking the player on a journey through different environments. You progress through the game by interacting with the world around you, much like in Tiny Bang Story.
The Legend of Zelda: Breath of the Wild has some similarities. In both games, exploration is a key element. You roam around a large world, encounter various enemies, and solve puzzles. The combat in Breath of the Wild, while different in some ways, also requires strategy and quick thinking like in The Last Story.
Well, 'Pandora's Tower' has some similarities. It has a focus on exploration and combat within a unique setting. The relationship between the protagonist and the main objective in Pandora's Tower is somewhat comparable to that in 'The Last Story'.