Burne Hogarth's first graphic novel in 1972 was a significant contribution to the Tarzan franchise. His detailed and unique art style brought a new level of authenticity to Tarzan's world. It could have attracted new fans who were interested in his artistic interpretation. Additionally, it might have provided new ideas for the franchise in terms of storylines. Maybe it explored aspects of Tarzan's character that hadn't been focused on before, like his internal thoughts or his connection to the spiritual side of the jungle, which could be used in future Tarzan works.
The 1972 graphic novel by Hogarth contributed to the Tarzan franchise in multiple ways. Firstly, it expanded the Tarzan universe by potentially presenting new stories or character developments. His art in the graphic novel could have also increased the popularity of Tarzan among graphic novel readers. Moreover, it might have set a standard for how Tarzan could be adapted in the graphic novel format in terms of art style, pacing, and narrative choices.
The 1972 'Tarzan' graphic novel by Burne Hogarth was special because Hogarth's art style was very distinctive. His detailed illustrations brought Tarzan's world to life in a new way. His use of line and form was able to capture the essence of the jungle and Tarzan's wild nature. The graphic novel might have also introduced new story elements or a fresh take on the well - known Tarzan character.
It contributes by enriching the lore. It fills in gaps in the stories of the games, making the overall Valve franchise more cohesive. For instance, it might explain how a certain character came to be or what led to a particular event in the game's history.
They contribute in multiple ways. Firstly, they introduce the Disney stories to a new generation of readers in a more accessible and portable form. Graphic novels can also add new details and interpretations to the classic stories. For instance, a graphic novel might focus more on a side character's backstory, like how a minor character in 'The Little Mermaid' got to Atlantica. This enriches the overall Disney franchise. Moreover, they can be used as a marketing tool, getting people interested in the movies, shows, or other Disney products.
It provides a solid origin story for Batman, which is fundamental to the franchise. It helps new fans understand how Batman came to be.
They contribute in several ways. Firstly, they keep the fans engaged between movie releases. They also introduce new concepts and ideas that might later be incorporated into the movies. For instance, some new villains or plot twists can first be tested in the graphic novels. Also, they can provide different interpretations of the characters, adding more dimensions to the overall MCU franchise. Moreover, they can attract new fans who are more into reading graphic novels rather than just watching movies.
The 1976 Star Wars novel contributed to the franchise in multiple ways. It introduced the concepts and characters to a wider audience before the movie was released. This made the movie more anticipated. Also, it served as a sort of blueprint for the movie in terms of story elements. Some of the details in the novel were carried over to the movie, which helped to create a consistent universe.
It contributes by expanding the lore. It can introduce new elements to the Frozen world that were not explored in the movies. This keeps the franchise fresh and interesting for the fans.
They were the foundation. They introduced the core concepts and characters that became so popular. Without these first graphic novels, the whole franchise as we know it might not exist.
They expand the lore. For example, they can detail the history of the xenomorphs that movies might not have time to cover.
The 1985 Star Wars novels contributed by expanding the lore. They added new stories and details that the movies couldn't cover all at once.