For DND back stories, think about your character's goals. If they want to find a lost artifact, there could be a back story about how they heard of it. Maybe their grandfather told them tales of the artifact before he died. Look at their personality traits too. A sneaky rogue could have a back story of growing up on the streets, stealing to survive. This background would shape their skills and motives in the DND game.
First, think about your character's origin. Were they born in a small village or a big city? Then consider their family. Maybe they had a strict father or a loving mother. Also, important events in their past can shape the back story. For example, if they witnessed a great battle as a child, it could influence their view of the world.
To create an interesting DND Goliath back story, start with their family. Maybe their family was shamed in the tribe for some reason. So, the Goliath has to work hard to restore the family's honor. For example, if their father made a mistake in a battle long ago, the Goliath is now on a mission to win great battles to erase that stain.
First, think about your character's origin. Are they from a big city or a small village? For example, if from a small village, they might have a simple and close - knit community background. Then consider their family. Maybe they have a missing sibling which gives them a motivation for their adventures. Also, their early life experiences like facing a local bully can shape their personality. For instance, it could make them more determined to stand up for the weak.
A good DND back story can start with a simple concept like a tragic event in your character's past. For example, if your character is a wizard, maybe they accidentally caused a fire that destroyed their village. This gives a strong motivation for their actions, like a quest for redemption.
One important step in creating full DND stories is to consider the characters' motivations. If you have a group of players with different character classes, give them reasons to work together. For example, a thief might be after a treasure, but needs the help of a paladin to get past some undead guards. Another key element is pacing. Don't make the story too slow or too rushed. Sprinkle in some twists and turns to keep the players engaged.
Good DND names can come from combining words or using archaic terms. For example, a paladin could be named 'Valorheart'. The story for Valorheart could start with his religious upbringing. He was trained in a temple dedicated to a god of justice. His quest could be to rid the land of an evil cult that is spreading chaos and heresy. He'll use his holy powers and combat skills to face the cult's minions and leaders.
The Dragonborn's family was brutally murdered by a group of bandits. This Dragonborn, who was just a child at the time, managed to escape. Since then, they have dedicated their life to seeking revenge. They trained hard in combat skills, learning to use a variety of weapons. Their journey for revenge led them across different regions, following any lead they could find about the bandits. Every encounter with an enemy was seen as a chance to practice and become stronger for the final showdown with the ones who took their family away.
First, come up with a basic concept like a quest to save a kidnapped princess or to stop an evil wizard. Then, create some interesting characters with unique abilities and personalities. Next, plan out the different locations the story will take place in, like a spooky forest or a bustling city. Start writing the story, making sure to include challenges and choices for the players.
First, think about your character's race. For example, if it's an elf, their long lifespan might play a part in their origin. Maybe they witnessed a great war long ago that shaped their view of the world. Second, consider their family. Were they from a noble family or a group of outcasts? If from a noble family, they might have certain expectations and training from a young age. Third, think about any special events in their homeland. A natural disaster or a discovery of a magical artifact could be the starting point of their story.
Players can start by defining the origin of the shadow monster. It could be from a magical experiment gone wrong, or a manifestation of the collective fears of a region. For example, if it's from a magical experiment, they can detail what kind of magic was involved and how it created the shadow monster. Then, think about the monster's abilities. Maybe it can move through walls as a shadow or drain the life force of its victims.