Well, it can be seen as having not enough story in a traditional sense. 'Dark Souls' is more about creating an atmosphere and a sense of mystery. It doesn't spoon - feed the player with a linear and detailed story like some other RPGs. Instead, it forces players to explore and figure things out on their own, which some might consider as a lack of story but others see it as a unique design choice.
Yes, some players do think that 'Dark Souls' doesn't have enough story. The game often leaves a lot of things unsaid, relying on environmental details, item descriptions, and sparse dialogue to convey the lore. For example, the backstories of many characters are not directly presented but need to be pieced together through these scattered sources.
The perception of 'Dark Souls' having no motivation story can be misleading. While it doesn't present a linear, typical motivation - based story like many RPGs, it has a deep lore. The lack of an obvious motivation story actually gives players more freedom. They can choose to simply fight through the game, or they can dig deeper into the lore and find their own motivation. For example, some players might be motivated by the mystery of the world's origin or the desire to restore a certain order. It's a game that doesn't hold your hand and tell you what your motivation should be, but rather leaves it up to you to discover or create one.
There is a story. But it's not straightforwardly presented. You have to explore, interact, and think to uncover the full narrative of Dark Souls. It's a challenging but rewarding experience for those who enjoy digging into the game's secrets.
Dark Souls 1's story has you exploring Lordran. You encounter various bosses like Gwyn, the Lord of Cinder. His actions in the past are related to the state of the world now. In Dark Souls 2, there are different areas like Heide's Tower of Flame. The story unfolds as you interact with the strange characters and face the challenges they present, all while trying to deal with the overarching curse that plagues the land.
The stories of Dark Souls 1 and 2 are not directly connected in a simple linear way. However, they share the same overarching theme of the undead curse and the cycle of life and death. In Dark Souls 1, the events are set in Lordran, and in Dark Souls 2, it's in Drangleic. But both worlds face the consequences of the undead problem.
Yes. Dark Souls 2 has its own world - building elements. The design of the levels, the enemies, and the overall atmosphere contribute to a story that is separate. For instance, the way the game depicts the relationship between the humans and the giants is a unique aspect of its story. The lore about the Soul Vessels and how they are related to the player's journey is also something that is exclusive to Dark Souls 2. So, it's clearly its own story.
The story of Dark Souls 3 is about a world in chaos. The Ashen One is on a quest to relink the First Flame. This journey is full of challenges. You come across different characters with their own motives. The Firelink Shrine serves as a central hub. The game's story is told not only through cut - scenes but also through item descriptions and the environment. For instance, the dilapidated state of many areas shows the decay of the world as the First Flame fades. And the bosses you fight are often symbols of the world's problems, like the Pontiff Sulyvahn who has brought tyranny to his realm.
The story of Dark Souls 3 is complex. It's set in a world that's on the verge of destruction. The main character, the Ashen One, is on a journey to link the First Flame. This is crucial as the fading of the Flame has led to chaos. There are various Lords of Cinder who have abandoned their duties related to the Flame. The Ashen One has to defeat them and bring them back to their posts or take their place. The world is filled with different kingdoms and areas, each with its own lore and backstory, like Lothric which is in a state of decay due to the refusal of its prince to link the Flame.
Sure, Dark Souls has a connected story. It might not be straightforward or explicitly spelled out, but if you pay attention to the details, the connections become clear. Things like item descriptions, NPC dialogues, and environmental cues all contribute to building the coherent narrative.
The story of Dark Souls 3 is centered around a world on the brink of total collapse. You play as an Unkindled, seeking to relight the First Flame and restore balance. Along the way, you encounter various challenging bosses and uncover hidden lore.
It's a complex and dark tale set in a decaying world. You face various challenging enemies and uncover mysteries as you progress.