Complexity. If it's a complex task, it'll have more story points.
Dependencies play a role. If it depends on other unfinished parts, it'll likely have more story points as it might face delays. Consider also the amount of work involved. A long - winded process usually means more story points compared to a quick and simple task.
Well, first you need to break down the new user story into its components. Consider the complexity of each task, the uncertainty involved, and the dependencies. For example, if the new story involves integrating with a new API which has some documentation but is still untested in your environment, that adds to the complexity. Also, look at how much data manipulation is required. If it's a simple read and display of data, it might be a low story point. But if it involves complex calculations on large amounts of data, it'll be more. You can then estimate based on your team's past experience with similar tasks. Let's say your team usually assigns 5 story points to a complex data calculation task and this new story has some similar elements but is a bit less complex, you might assign 3 or 4 story points.
To safely size a new user story in terms of story points, start by looking at the user requirements clearly. Determine if there are any dependencies on other stories or external systems. For instance, if the new user story depends on the completion of another story that is still in progress, it may add complexity and increase the story point size. Also, think about the effort involved in terms of development time, testing time, and potential rework. If it's a relatively straightforward development with minimal testing requirements and low risk of rework, it might be sized at a lower value, perhaps 3 or 4.
Use historical data. If you have records of previous user stories and their story point sizes, compare the new one to those. For example, if a similar story was 5 story points in the past, the new one might be around the same.
The plot is a key factor. If the animal is going to perform certain actions, its size should be appropriate. For example, if it needs to hide in a small hole, it should be small. Another factor is the emotional impact. A huge animal might create more awe or fear. And the setting matters too. In a small, enclosed world in your story, animals might be smaller on average.
Yes, a monologue can be a story. A monologue is basically a long speech by one person. If within that speech, there is a sequence of events, characters (even if it's just the speaker themselves in different situations), a beginning, middle and end, it can be considered a story. For example, if someone is sitting alone and tells about their day from start to finish, with all the things that happened like meeting people, facing challenges, and how they overcame them, that's a story in the form of a monologue.
Since you haven't provided more details in the 'new user story', it's hard to give a very specific answer. However, generally speaking, a new user story could be about a new user's experience with a product or service. For example, a new user might have a story about how they first discovered and started using a new mobile app. They could talk about what attracted them to it, like its user - friendly interface or unique features. Then, as they explored the app further, they might have faced some challenges, such as difficulty in finding a particular function. But in the end, they overcame those issues and became a regular user.
The availability of resources is an important factor. If the necessary tools, software, or hardware are not available, it will impact the time estimation. For instance, if a user story requires a specific testing device that is in short supply, it will take longer to complete the story. Additionally, the clarity of the user story itself is vital. A well - defined user story with clear requirements is easier to estimate time for compared to a vague one.
Yes, in many cases, user stories have become a key part of defining requirements. They provide a more focused and detailed perspective from the user's point of view.
One factor could be personal interests. For example, if someone is interested in adventure, they might choose a story full of thrilling escapades. Another factor is the mood. When in a reflective mood, an adult may pick a deep, thought - provoking story. Also, cultural background can play a role. People from certain cultures might be drawn to stories that resonate with their cultural values.
The time order is very important. If a story mentions that a character wakes up in the morning before going to school, the waking up event comes first. Another factor is the cause - and - effect relationship. For example, if a character forgets their keys and as a result can't enter their house immediately, the forgetting of keys is an earlier event. Also, the development of the plot and the growth of characters play a role. As the story progresses, events should build on each other in a way that makes sense for the character's journey.