Another aspect that made 2000s visual novels unique was the development of more engaging character interactions. Players could make choices that had a real impact on the relationships between characters. In 'Fate/stay night', the decisions you made determined which character routes you would experience, and each route offered a distinct story and character development.
The 90s visual novels were special because they had a certain simplicity in their art style yet were very effective in conveying emotions. The stories were often focused on deep character relationships, like in 'Kanon' where the bonds between the characters were central to the plot.
The 2010 visual novels were special because they had a great variety of themes. For example, some focused on deep emotional stories like 'Clannad' with its exploration of family bonds. Others, like 'Steins; Gate', had really innovative and mind - boggling plots. They also had better graphics compared to earlier visual novels which made the characters and settings more immersive.
2020 visual novels were special for several reasons. Technologically, they often had better graphics and smoother animations. Story - wise, there was a great variety. For example, 'Higurashi When They Cry - Gou' brought back a beloved series with new elements. The music in many of these visual novels was also top - notch, enhancing the overall experience and making them stand out.
One reason could be that it was a common aspect ratio in the past and some developers stick to it for nostalgic or technical reasons.
Visual novels are typically made by combining elements like a story script, character designs, background art, music, and programming. A team of writers, artists, composers, and developers work together to create an engaging experience for the players.
Another is 'Steins; Gate'. It has a mind - bending time - travel plot. The way it weaves the concept of time travel into the visual novel format, with different routes and endings based on the protagonist's actions regarding time manipulation, makes it truly unique. The characters are well - developed, and the story keeps you on the edge of your seat as you try to figure out how to change the future.
Perhaps his unique storytelling style could make his visual novels stand out. He might use different narrative structures compared to other creators.
Maybe it's the way she uses art and visuals in her visual novels. The combination of beautiful illustrations and the written story could create a distinct atmosphere. For example, her use of color palettes and character designs might be different from others. Also, the themes she chooses to explore in her works could be unique. It could be that she delves into topics that are not commonly explored in other visual novels, which gives her works a special touch.
Perhaps John Hooper has a distinct art style in his visual novels. The visuals can play a huge role in setting a visual novel apart. His use of color, character design, and background scenery might be very different from others. Also, his choice of narrative structure, like using non - linear storytelling or multiple perspectives, could make his visual novels stand out. Another aspect could be the emotions he manages to evoke through his writing and art. If he can make the readers feel deeply connected to the characters and the story, that would be a great unique factor.
Given that 4chan has a large and diverse user base, visual novels from there could show a wide range of creativity. They might incorporate unique art styles that are influenced by the different subcultures present on 4chan. Also, the stories could be more experimental, perhaps mixing different genres in unexpected ways. But at the same time, due to the nature of 4chan, there could also be a lack of polish compared to commercial visual novels.