Yes. The story in SWTOR is quite comprehensive and can carry you through to endgame. As you progress through the story, you'll encounter various challenges that will level you up and reward you with gear. By the time you complete the main storylines, you'll be at endgame. But keep in mind that endgame also involves things like raiding, PvP, and high - level crafting. If you've only done the story, you may need to do some catch - up in these areas. For example, in raiding, you'll need better gear than what the story might have provided you, and you may need to learn specific raid strategies. But overall, yes, the story alone can get you to endgame.
Yes. The story quests are structured to gradually increase your character's power level. So, following only the story will lead you to endgame. But you may face some difficulties in endgame content like operations as your gear might not be as good as those who do other activities.
Sure. SWTOR offers the option to play with a focus on the story. However, you might miss out on some of the multiplayer aspects and additional gameplay features.
Sure, it's possible to focus solely on the story missions. However, doing so might limit your character's development and access to certain in-game benefits that come with completing side activities.
Yes, you can skip the main story in ESO to reach endgame content more quickly. However, you may miss out on some important lore and story elements.
One implication is that your character may be under - leveled. The main story often helps you level up and gain better gear and skills. So, going to Makeb early might mean facing tougher enemies with less - than - ideal stats. Another implication is that you might not fully understand the lore connections. The main story sets up a lot of the game's world - building, and skipping it before Makeb could lead to some confusion about the overall story context in Makeb.
Yes, to some extent. In SWTOR, there are certain choices you can make during the game that will affect the immediate outcome of a particular quest or event, thus changing a small part of the story. For example, in some dialogue options, your choice might lead to a different path within a mission, resulting in a different encounter or consequence. However, it's not like you can completely rewrite the main overarching story of the game.
Yes, it's possible to reach the hit cap just from the Stormblood story if you fully complete all relevant content within it that contributes to the hit cap requirements.
By making choices in dialogues. When you talk to different characters, you often have multiple options. These options can lead to different quests or different ways of completing a quest, which in turn changes the story. For example, if you choose a more aggressive dialogue option with a quest - giver, it might lead to a combat - oriented solution for the quest, rather than a diplomatic one.
Sure. In SWTOR's story mode, friends can be of great help. You can join forces with them to complete tasks that might be difficult to do alone. Your friend could help you out in combat situations, heal you if you're playing a more damage - focused class, or provide crowd control. It's a great way to enhance your story experience and build stronger relationships with your in - game friends.