Resident Evil series, especially some of the earlier titles. They have a spooky and often claustrophobic setting. The zombies and other menacing enemies lurking in the shadows contribute to the horror. In 'Stray Souls A Dollhouse Story', there are also threats that lurk in the strange places you explore, and both games rely on a sense of the unknown to terrify the player.
One game similar to it could be 'Layers of Fear'. It has a spooky atmosphere and a narrative that unfolds as you explore the environment, much like 'Stray Souls A Dollhouse Story'.
One game similar could be 'Layers of Fear'. It has a spooky atmosphere and a focus on exploration within a rather eerie setting, much like 'Stray Souls Dollhouse Story'. Another is 'Outlast'. It offers intense horror experiences with a lot of jump scares and a dark, foreboding environment. Also, 'Amnesia: The Dark Descent' is a great example. It makes players feel a sense of dread as they explore the unknown, just like in 'Stray Souls Dollhouse Story'.
It can be quite scary, depending on your tolerance for creepy and mysterious elements.
Sure. 'Control' has gameplay elements that are somewhat similar. It has a unique world to explore and combat mechanics that require strategy, much like 'Stray Souls Dollhouse Story'. Another is 'Quantum Break'. It combines action and exploration in a way that gives a similar gameplay feel. 'Prey' also fits. You have to scavenge for resources, upgrade your abilities, and fight off threats, just like in 'Stray Souls Dollhouse Story'.
The 'Silent Hill' series. It has a very eerie and mysterious atmosphere, much like Strange Story. The fog - filled environments, strange creatures, and the overall sense of unease create a mood that is somewhat comparable. Each game in the series has a deep, often psychological story that unfolds as you progress.
Yes, it might be. Many stories about dollhouses in the context of a ghost story tend to fall into the horror genre.
Yes, Souls games do have a story. Each game in the series, such as Dark Souls, has an overarching narrative. However, the story is often told in a rather cryptic way. You have to piece it together from item descriptions, environmental details, and snippets of dialogue. It's not spoon - fed to the player like in some other games.
The main character is a girl named, say, Lily. She is lured into the dollhouse and has to figure out what's going on. Another important character is the man who runs the place. He's all about maintaining the secrets and order of the dollhouse. There's also a group of other people who are either trapped or working there, like a young boy who has some special connection to the dollhouse that we gradually discover as the story unfolds.
Well, in a dollhouse horror story, it could be the idea of a miniature world that seems perfect on the surface but hides dark secrets. It's like a false sense of security. Maybe there are hidden rooms or passages in the dollhouse that lead to unknown and terrifying things. And the fact that it's a dollhouse, something associated with play and innocence, makes the horror even more unexpected and jarring.
The scene where the dolls start to move on their own is really terrifying. It gives this sense of the inanimate becoming alive in a very creepy way.