Secret labs in science fiction are often portrayed as dark and mysterious places. They usually have dim lighting and lots of strange - looking equipment. There might be beakers bubbling with unknown substances and wires everywhere.
Secret labs are frequently shown as places full of innovation and danger. They are the birthplace of revolutionary technologies, but also the source of great threats. For example, they could create a virus that could wipe out humanity or a powerful weapon that could destroy the planet. They are also often depicted as being located in remote or hard - to - reach places, like deep underground or on a desolate planet. There is usually a sense of secrecy and a small group of people, often with a brilliant but morally ambiguous leader, in charge of what goes on in the lab.
One common trope is the mad scientist. In many science fiction stories, the secret lab is often home to a scientist with unethical or extreme ideas. For example, in Frankenstein, Dr. Frankenstein creates a monster in his secretive laboratory. Another trope is the presence of dangerous and experimental technology. These labs might have powerful weapons or strange genetic experiments going on. Also, there's often a sense of isolation and secrecy around the lab, hidden away from the normal world, like in Jurassic Park where the dinosaur - creating lab was on a remote island.
Often as something full of mystery. The public might not be aware of it, and the crew is usually part of a select group. For example, in some stories, they are chosen for their special skills or genetic makeup.
In some science fiction, NATO might be shown as a unified military force against extraterrestrial threats. For example, in certain novels, NATO could be the main alliance coordinating Earth's defenses, with its advanced military technology and strategic planning being crucial in battles against alien invaders.
In science fiction, 'god' can be portrayed in various ways. Sometimes it's an all - powerful being from another dimension, like in some space - opera novels where a god - like entity controls the fate of galaxies. Other times, it could be a highly advanced alien race that primitive humans mistake for gods.
In science fiction, synth is often portrayed as highly advanced human - like beings. They can be seen as servants or workers, performing tasks that are too dangerous or mundane for humans. For example, in some stories, synths are used in space exploration or mining operations.
In science fiction, money can be portrayed in various ways. Sometimes it's like our current currency but used in a futuristic setting. For example, in the 'Blade Runner' universe, there is still a form of currency for transactions. It can also be something more abstract, like in some stories where energy or a rare resource serves as money. This shows how different values can be placed on things in a fictional future world.
Dogs are often portrayed as loyal companions in science - fiction. Just like in normal stories, but in a sci - fi setting. For example, they might accompany a space explorer on a dangerous mission across the galaxy.
In science fiction, magic is often re - imagined in technological or scientific terms. For example, in 'Star Wars', the Force can be seen as a kind of magic, but it's also related to midi - chlorians in the characters' cells, which gives it a scientific underpinning.
Science fiction portrays greed in various ways. It can be the pursuit of rare and valuable items, like in 'The Fifth Element' where the main antagonist is greedy for the stones that can save the universe, but he wants them for his own power. Greed is also shown in terms of territorial expansion, similar to how in some space - exploration based science fiction, certain factions try to claim as many planets or star systems as they can for their own wealth and influence. And often, the consequences of this greed are dire, such as the destruction of relationships, civilizations, or entire planets.
In science fiction, cybernetics is often portrayed as a means to enhance human capabilities. For example, in the 'Cyberpunk' genre, characters might have cybernetic implants that give them superhuman strength or the ability to interface directly with computer systems. It can also be shown as a way to blur the line between man and machine, leading to complex questions about identity.