Well, there is a theme of humanity. Despite the Giftias being artificial, the story delves into what it means to be human. It shows how humans interact with these artificial beings, highlighting emotions like compassion, empathy, and even prejudice in some cases.
The themes include the value of time. In the Plastic Memories Visual Novel, the limited lifespan of the Giftias makes time a crucial factor. It also has a theme of acceptance. Characters need to accept the reality of the Giftias' lifespan and the changes that come with it.
Tsukasa Mizugaki is one of the main characters. He is a new employee at SAI Corporation. Isla is also a very important character. She is a Giftia with whom Tsukasa has a special relationship.
The main themes include mortality and acceptance. The Giftias in Plastic Memories light novel have a set lifespan, and the characters have to come to terms with their impending 'deaths'. This forces them to face the idea of mortality not just for the Giftias but also in a more general sense. Also, there's the theme of humanity. Despite being androids, the Giftias display very human - like emotions and behaviors, which makes the readers question what it really means to be human.
The main characters are Tsukasa Mizugaki, who starts working at SAI Corporation and is initially a bit naive but grows throughout the story. Isla, a Giftia, is another main character. She has a calm and gentle personality. And there's also Michiru Kinushima, who is Tsukasa's co - worker and provides some comic relief and support in the story.
As I haven't read or experienced 'plastic love visual novel', I can't name the main characters. However, in most visual novels, the main characters are usually those whose relationships are central to the story, especially in a story about love. So they could be characters who are involved in the complex 'plastic love' situations.
Well, in 'Memories of Envy a Vampire Memories Novel', one of the main themes might be the power dynamics related to envy. Vampires are often depicted as having power, and envy could be related to that. Maybe a vampire envies another's power or status. Memories could be used to show how this envy has developed over time. It could also explore the theme of isolation that vampires often face, and how envy affects their relationships with other vampires or humans in the context of their memories.
I don't have specific information on this visual novel, so I can't say for sure who the main characters are.
Since I don't have specific information about 'memories visual novel', it's hard to say exactly. However, in a general sense, there could be a character who is an old person reminiscing about their youth, so that old character would be a main character. There might also be characters from their past, like friends or family members, who are important in the exploration of the memories.
I'm not entirely sure as it could be about many things. It might be about a complex or artificial form of love within the context of a visual novel's story. Maybe it involves characters who experience love that is not genuine or is molded by different factors in the game's plot.
One of the main themes could be mystery. The night often holds secrets and in a novel titled 'Memories of the Night', it might explore the unknown events that occurred during the night. Another theme could be reminiscence, as memories play a central role. It might be about looking back at past events that took place at night and how they shape the present or future of the characters.
The main themes could be mystery and self - discovery. Often in such novels, the characters are on a journey to uncover secrets from their past, which is a form of self - exploration.