There's also 'Fate/stay night'. It has a vast and detailed world - building. With different routes to take, players can experience various storylines. The battle scenes in the visual novel are well - presented, and the relationships between the characters are complex and interesting.
One popular visual novel in the 'id' project could be 'Clannad'. It has a rich story with deep character development and explores themes of family, friendship, and love. The art style is also very appealing, which draws players into its world.
There is also 'Dies irae'. It features a deep and immersive storyline, with a lot of elements that keep the players hooked, such as its world - building, character development, and the various plot twists throughout the game.
I'm not sure what makes it special as I don't have much information on it. It could be the story that sets it apart, perhaps it has a very unique plotline that no other visual novels have.
The 'id project batensan visual novel' could potentially be a really interesting piece. However, without more context, it's hard to say exactly what it entails. It could have unique characters, an engaging story, and great visuals. But we would need to dig deeper, perhaps by looking for reviews or previews from those who might have had early access to it.
First, you need to have a clear story in mind. Outline the plot, characters, and their relationships. Then, you can start looking into software for creating visual novels. Ren'Py is a popular choice. It's relatively easy to learn and has a lot of resources available online.
I'm not aware of any extremely popular visual novels specifically named 'id card visual novel'. However, there could be some niche or indie ones out there that use the concept. It might be a relatively new or unheard - of concept in the mainstream visual novel community.
Some great detective novels on Project Gutenberg include 'The Sign of Four' by Arthur Conan Doyle. In this story, Holmes and Watson are on a case involving a mysterious treasure and a series of murders. 'The Woman in White' by Wilkie Collins is also a notable one. It has a complex web of characters and a mystery that unfolds slowly. And 'The Mystery of a Hansom Cab' by Fergus Hume is another detective novel that can be found on Project Gutenberg. It was extremely popular in the late 19th century and has an engaging plot full of twists and turns.
An 'id card visual novel' could be a visual novel that somehow involves identity cards in its story. For example, the plot might revolve around a character's search for a lost or stolen id card, or the use of an id card could be a key element in a mystery within the visual novel.
It could be a visual novel that has an unknown identification. Maybe it's a new or relatively unknown visual novel in the market, or it could be a project that hasn't been fully labeled or recognized yet.
Since I don't have an exhaustive list of ntrman visual novels, it's difficult to point out the most popular ones. But in general, visual novels that offer a deep emotional connection with the characters, whether it's through their personal growth, relationships, or the challenges they face, often gain popularity. Also, those with high - quality graphics and a well - paced narrative can be quite appealing.
I'm not sure specifically which ones are the most popular within it. However, generally, good visual novels often have engaging storylines, well - developed characters, and appealing art styles.