Mmofps games are often thought to have bad stories because they tend to be repetitive. The same types of missions, like capturing a point or killing a certain number of enemies, are common. This repetition makes the story feel dull. Also, the story is usually secondary to the competitive aspect. In a PvP - focused mmofps, the story doesn't really matter as much as who wins the match.
One reason is the focus on gameplay. Mmofps games are mainly about the shooting and multiplayer experience. So, developers might not allocate enough resources to creating a great story. Another factor could be the target audience. They assume that players who like mmofps are more interested in the action than a complex narrative.
Well, it's a bit of a generalization. Some mmofps games do have rather weak stories. For example, in certain games, the plot might be just a simple excuse to get players into the shooting action. But there are also exceptions. Some mmofps games invest a lot in their storylines, like 'The Division' which has a complex post - apocalyptic narrative that ties in well with the gameplay and the world - building.
Could be that Bethesda games prioritize the sandbox experience and exploration, leaving the story aspect less refined. Or perhaps they struggle to balance multiple storylines and characters effectively.
Scary stories might be seen as bad because they can overly stress or disturb some people's emotions. Also, for those who are very sensitive, it could have a lasting negative impact on their mental state.
Limited resources. The developers have to divide their resources between different aspects of the game. They usually put more resources into graphics, gameplay mechanics, and server maintenance for the multiplayer aspect. So, the story often gets neglected and ends up being not very good. Also, these games often need to keep updating the gameplay to keep players interested, leaving less time for story development.
One reason could be its pacing. The story jumps around a lot, making it hard to follow. For example, there are times when important plot points are quickly introduced and then not fully developed. It feels like the developers were trying to fit too many ideas into the story without giving enough time to each aspect.
In 'Dark Souls', the story is complex and convoluted. It spreads across different regions, items, and non - player characters. The lore is deep, but it's not easily accessible. For example, the significance of certain bosses and their connection to the overall plot is not immediately clear. This inaccessibility makes some people believe it has a bad story as they struggle to understand the overarching narrative without putting in a great deal of effort.
The characters in Final Fantasy 13's story lack depth. They are more like stereotypes. Lightning is the strong, silent type but there's not much more to her beneath the surface. This makes it difficult for players to really connect with the story on an emotional level.
One reason could be that ghost stories sometimes have predictable endings or weak character development. Also, the horror elements might not be executed well enough to be truly terrifying.
It's a baseless assumption. Women have as much talent and creativity for storytelling. Maybe some people have had limited exposure to good storytellers who happen to be women, but that doesn't mean they are generally bad at it.
It might be because of inconsistent writing. The story starts strong but then fizzles out. Or the characters' development is not well-executed, leaving them one-dimensional. Another factor could be a lack of originality in the plot.