A bittersweet ending can be quite satisfying too. Maybe the hero has to sacrifice something important, like a relationship or a dream, in order to save the world or do the right thing. It adds depth to the story and makes it more memorable. It's not just a simple happy or sad ending, but a complex mix of emotions that can really resonate with the reader.
An ending that shows the growth of a character can be satisfying. If a character starts as a coward but through the events of the story becomes brave, and at the end, they face their biggest fear with confidence. This kind of character development - based ending gives the story a strong sense of purpose and progress.
A good way to end a story satisfyingly is to give the characters a proper send - off. If it's a character - driven story, make sure each important character has reached a point where their arc is complete. Whether they have learned a lesson, achieved their dreams, or found peace within themselves. This gives the readers a sense of closure and satisfaction that they have witnessed the full journey of the characters.
End the story by returning to a key theme or idea introduced at the beginning. It creates a sense of circularity and completeness. Or, have a bittersweet ending that leaves a lasting impression on the readers.
For a story to end well, it could either have a happy resolution where characters get what they deserve or a bittersweet one that leaves room for reflection. The key is for it to feel organic and not forced.
A satisfying end to a novel often ties up loose ends. It resolves the main conflicts that have been driving the story. For example, in a mystery novel, the end reveals who the culprit is and how the crime was committed. It also gives a sense of closure to the characters' arcs. The characters should have grown or changed in some way throughout the story, and the end shows the final state of their development.
The satisfaction of the end of the main story in Lost Ark varies. If you're into the lore and have been invested in the main quests, it can be very fulfilling. You get to see how all the events you've been part of lead to the final outcome. There are cool cinematic moments and a resolution to the main conflicts. But if you were more interested in side activities or had different expectations from the main story, you might not find it as satisfying.
Well, it could be quite satisfying if it brings a sense of closure. If the main character has achieved their goal, whether it's finding true love or saving the world, then it's a fulfilling end. However, if the ending feels rushed or if there are unresolved plot points, it might not be so satisfying. For example, if a story about a journey has an abrupt end without any conclusion about what the character has learned from the journey, it would leave the reader feeling a bit cheated.
Yes, it is. The end ties up most of the loose ends and gives a clear conclusion to Eivor's main journey. It feels like a natural end to all the struggles and adventures.
You might end it with a grand gesture of sacrifice for the other's happiness. It shows true love and can be very touching. Maybe one character gives up their own dreams to support the other's.
A sad way to end a story is through separation. Like in a story about a family being torn apart by war or some other external force. The family members are scattered, and they may never see each other again. Another sad ending can be the loss of hope. When the protagonist, who has been fighting against all odds, finally gives up and succumbs to the despair. For instance, a character who has been trying to find a cure for a disease but realizes there is no hope left and just waits for death. And then there is the betrayal ending. Where a character who is trusted deeply by the protagonist turns out to be the one causing all the harm, and the protagonist is left alone and broken.