One reason could be a poorly developed quest. For example, if the goals of the quest are not clear from the start. Readers might feel lost and thus find the quest unwelcome.
Develop interesting characters for the quest. Characters with depth, who have their own motives and backstories related to the quest, can make the whole thing more appealing. For instance, a character who has a personal vendetta against the villain guarding the quest's goal.
I'm not sure as I haven't read this novel specifically. But generally, unwelcome guests could be people with bad intentions like thieves or those who have some sort of vendetta against the house's inhabitants.
There are several possible motives. One is envy. If the House Fildette is prosperous and well - known, the unwelcome guests might be envious and want to bring it down. Another could be a political or power - related motive. They might be acting on behalf of someone who wants to gain control over the area where the house is located. It's also possible that they are misinformed or misled, thinking that the house holds something that it actually doesn't, and their greed drives them to become unwelcome guests.
Well, 'The Chronicles of Narnia' series by C.S. Lewis is a great example of quest fantasy novels. The children in the story go on various quests in the magical land of Narnia. 'Eragon' by Christopher Paolini is also a well - known one. The main character Eragon goes on a quest to defeat the evil king and avenge his family.
One of the best is 'The Lord of the Rings' by J.R.R. Tolkien. It follows Frodo's quest to destroy the One Ring. The world - building is extraordinary, with Middle - earth coming to life. Another great one is 'The Hobbit', also by Tolkien, which is more of a precursor and tells Bilbo's adventure. 'A Song of Ice and Fire' by George R.R. Martin is also considered a top fantasy quest novel. It has multiple storylines of different characters on their quests for power, survival and revenge in the fictional land of Westeros.
Some well - known fantasy quest novels include 'The Sword of Shannara' by Terry Brooks. It's about a young man named Shea who must go on a quest to find the powerful Sword of Shannara to defeat the Warlock Lord. Then there's 'The Kingkiller Chronicle' by Patrick Rothfuss. Kvothe, the protagonist, has a series of adventures and quests in his journey to become a legend.
For a quest story to be compelling, it needs a clear and meaningful objective that the protagonist is striving for. Also, the characters should be well-developed and relatable, and the journey should be full of unexpected twists and turns to keep the readers or viewers on the edge of their seats.
The adventure aspect. Barbarian quest novels often take the characters to uncharted lands. For example, in Conan stories, he travels to far - off deserts and ancient ruins. The unknown is always exciting.
A great Dragon Quest story often has a relatable protagonist. For example, in many of the games, the hero starts as an ordinary person in a small village and is thrust into a grand adventure. This makes it easy for players to put themselves in the character's shoes.
It usually involves an engaging plot and visually appealing illustrations. The characters and their goals have to be interesting.