Yes, to some extent. In SWTOR, there are certain choices you can make during the game that will affect the immediate outcome of a particular quest or event, thus changing a small part of the story. For example, in some dialogue options, your choice might lead to a different path within a mission, resulting in a different encounter or consequence. However, it's not like you can completely rewrite the main overarching story of the game.
Well, sort of. There are decision - making moments in SWTOR that can change elements of the story. For instance, when interacting with certain characters, your response can determine the direction the story takes at that point. But don't expect to be able to completely overhaul the entire story from start to finish. The game is designed with a main storyline that is mostly linear, but it gives players the chance to have some agency in how parts of it play out.
Yes. SWTOR offers some flexibility in the story. You get to make decisions that can modify how the story unfolds in specific areas. Say you're on a planet - the choices you make about which faction to side with or how to resolve a local conflict can change the narrative flow for that part of the game. But overall, the big main plotlines remain fairly set in stone.
By making choices in dialogues. When you talk to different characters, you often have multiple options. These options can lead to different quests or different ways of completing a quest, which in turn changes the story. For example, if you choose a more aggressive dialogue option with a quest - giver, it might lead to a combat - oriented solution for the quest, rather than a diplomatic one.
In most cases, you can't change major story choices in SWTOR once they're made. The game is designed to follow a linear path based on your initial decisions.
Sure. In SWTOR's story mode, friends can be of great help. You can join forces with them to complete tasks that might be difficult to do alone. Your friend could help you out in combat situations, heal you if you're playing a more damage - focused class, or provide crowd control. It's a great way to enhance your story experience and build stronger relationships with your in - game friends.
Yes, you can. But there might be some limitations or requirements depending on the specific quest and game settings.
Sure! SWTOR story missions are quite immersive and engaging. They often have rich narratives and diverse objectives.
Sure. The game offers the option to go back and play through the story. It's great for players who want to explore different choices they could have made during the story, as your decisions can have different outcomes. You can easily find the quests you want to replay in your quest log or by visiting the relevant areas in the game world.
It depends on the specific game mechanics and storyline of SWTOR. Sometimes skipping levels might impact your understanding and enjoyment of the class story.
It's hard to say. Sometimes skipping ahead can cause confusion or miss important plot points. But it could also be possible if the game allows for it without disrupting the overall experience too much.
Yes, you can. In SWTOR, it's possible to engage in the class story at level 70.