Another typical trope is the 'obstacles to love'. This could be in the form of a rival who also has feelings for one of the main characters, or a social hierarchy that makes their relationship difficult. For instance, if one is a noble and the other a commoner, there will be many challenges to overcome for their love to thrive.
There are often side characters that play important roles too. There could be a wise old mentor figure who gives advice to the main characters. Maybe an old wizard or an experienced warrior. And then there are the friends of the main characters, who might be other adventurers or people from their village or town. They add more depth to the story and sometimes help the main characters through difficult situations.
One common trope is the protagonist getting special powers or abilities upon reincarnation. For example, in many such novels, the main character might gain magical powers that are rare or unique in the new world. Another is the fish - out - of - water situation where the protagonist has to adapt to a completely different culture and social structure. They often bring some knowledge from their previous life which gives them an edge, like knowledge of advanced medicine or technology.
One common trope is the 'fake relationship' that turns real. For example, two characters might pretend to be a couple for some external reason like impressing a family member or getting a promotion at work, but then they actually fall in love as the story progresses.
One common trope is the Chosen One. This is where a character is destined to save the world or fulfill a great prophecy. For example, in 'The Lord of the Rings', Frodo is the Chosen One to carry the One Ring to Mount Doom. Another trope is magic systems. Fantasy often features different ways of using magic, like in 'Harry Potter' with wand - based magic. And the trope of mythical creatures also abounds, such as dragons, unicorns, etc.
One common trope is the Chosen One. This is a character who is destined to save the world or fulfill a great prophecy. For example, in 'The Lord of the Rings', Frodo is kind of a Chosen One as he has to bear the One Ring to Mount Doom. Another is the Magical Mentor, like Gandalf in the same series, who guides and teaches the hero. And then there's the Dark Lord trope, Sauron in 'The Lord of the Rings' being a prime example. He is the powerful antagonist that the hero has to defeat.
One of the tropes is the epic quest. This often involves a hero or a group of heroes traveling to far - off places to achieve a goal. It could be to defeat an evil force or retrieve a powerful artifact. Another is the wise old mentor figure, like Gandalf in 'The Lord of the Rings'. He guides and imparts knowledge to the younger, inexperienced characters. And there's the hidden magical world trope, as seen in 'Alice in Wonderland' where Alice discovers a whole new world full of strange and magical things.
One common trope is the 'enemies to lovers' situation. In this, the two main characters start off disliking each other intensely, perhaps due to a misunderstanding or a rivalry. For example, in many historical romances, a nobleman and a woman from a rival family might begin as enemies but as they are forced to interact more, they discover hidden feelings for each other. Another is the 'love triangle' where the protagonist is torn between two potential love interests. It adds drama and tension to the story. And the 'Cinderella' or 'rags - to - riches' trope is also popular, where a character of humble beginnings catches the eye of a wealthy and powerful person.
One common trope is the underdog transformation. The mob character often starts as unnoticed but gradually develops unique charm or skills. For example, they might have a hidden talent for music or art that catches the attention of the main characters. Another trope is the friendship development. Mobs tend to form unexpected friendships with other characters, which can lead to interesting storylines. Also, there's often a self - discovery element where the mob realizes their own worth outside of the typical otome game hierarchy.
A frequently seen trope is the interaction with the game's system. The protagonist has to understand the rules of this new world which is like an RPG. This includes leveling up, getting new quests, and dealing with in - game currencies. There's also the trope of facing off against powerful bosses that seem almost unbeatable at first.
Well, a frequent trope would be the 'treasure hunting' trope in reverse. Instead of hunting for treasure, the character already has 80,000 gold coins and now has to protect it from others who are jealous or greedy. This can lead to many adventures and battles. Another common trope is the 'unexpected uses of wealth' trope. The gold coins might not just be used for the obvious things like buying stuff. Maybe the coins themselves have some magical property that the character discovers later, which is a twist on the typical use of wealth in an isekai light novel.