I think the unknown is the scariest part in 'dnd furry horror stories'. When the furry characters enter a new area, like an old, dilapidated castle or a mist - covered forest, they don't know what lurks there. It could be a powerful and malevolent entity that they have no way of defeating. There might be traps that they can't detect until it's too late. This sense of not knowing what danger is around the corner keeps the horror alive throughout the story.
The transformation elements can be really scary. For example, when a furry character starts to change against their will, like their body parts mutating into something grotesque. It's a violation of their self - identity.
One of the scariest things is the idea of being trapped in a different plane of existence. In DND, there are many other planes, some filled with horrors beyond imagination. If the players get trapped in a plane of eternal darkness, where they are constantly hunted by shadowy entities that can't be killed easily, it's truly terrifying. And then there are the eldritch abominations, these strange and otherworldly creatures that defy all logic and can drive a person mad just by looking at them.
Well, there was this story where a group of furry characters in a DND game were traveling across a desolate plain. They came across an abandoned village. As they entered, they noticed all the furry inhabitants were turned to stone. But then, they started to feel a strange force. One of them was slowly turning to stone too. They soon realized it was a curse left by an angry sorcerer who had been wronged by the village long ago.
Dark and spooky locations are common. For example, old castles, haunted forests, or abandoned asylums. Another element is the presence of undead creatures like zombies, skeletons, or ghosts. Curses also play a big role. A character might be cursed by an evil witch or a powerful artifact, which brings all sorts of misfortune and horror. And often, there's a sense of isolation, where the adventuring party is cut off from help or civilization.
The unknown is the scariest. In 'as is horror stories', things are often left in their natural state, so you don't really know what's lurking in the shadows or what's causing those strange noises. It's that sense of not having all the answers that makes it terrifying.
Isolation is also a key element. When characters are alone in a spooky place, like an abandoned asylum in one of the stories. They have no one to turn to, and that makes the situation even more terrifying as the horror unfolds around them.
The unknown is one of the scariest elements. When things are not clearly defined, like a strange figure in the fog in some stories from '1001 horror stories', it makes our imagination run wild. We start to create the most terrifying scenarios in our minds.
The scariest element could be the sense of the unknown. For example, in many stories, there are strange noises or happenings that the characters can't explain. It's that not - knowing what is causing the fear that really gets to you.
The isolation in many of the stories is really scary. Like when a character is alone in an old, abandoned building, cut off from the outside world, and they start to feel like they're being watched by something malevolent. There's also the fear of the supernatural, such as ghosts or demons that defy the laws of nature. This makes the characters, and the readers, feel powerless against them.
I heard about a party that entered a haunted mansion. The bard in the group played a song to try and calm the spirits, but it angered them instead. Ghostly hands started to reach out from the walls and grab the party members. They couldn't move freely and were slowly being dragged into the walls. It was terrifying.
One common element is the use of spooky settings like dark forests, abandoned buildings, or haunted places. These settings create an immediate sense of unease. Another is the presence of a menacing or unknown entity, which could be a distorted furry character or some kind of supernatural being. And often there is a feeling of isolation, where the furry character in the RP is alone and has no one to turn to for help.