Some players expect a more direct and linear story. In Dark Souls 3, the story is more like a tapestry that you have to stitch together yourself. For those who don't like to put in the effort to explore and piece together the lore from various sources like the environment, item descriptions, and the few dialogues, they'll think it lacks story. It doesn't hold your hand and guide you through a clear - cut story like many mainstream games do.
Some people think Dark Souls 3 lacks story because it doesn't have a traditional narrative structure. There are no long cutscenes or detailed character interactions that clearly spell out the plot. It's all very cryptic and you have to dig deep to find out what's really going on.
One reason could be that the game is so focused on its challenging gameplay. People who are mainly interested in the story aspect might feel neglected. The story elements are scattered around in the form of item descriptions and small bits of dialogue here and there, which isn't as accessible as a more straightforward story presentation in other games.
Well, it depends on what you mean by 'lacking story'. If you compare it to games with very linear, dialogue - heavy stories, then yes, Dark Souls 3 seems to lack story. But it has a unique way of storytelling. It creates an atmosphere and a world that is full of history. The bosses you fight, the areas you explore all have their own backstories. It's more about experiencing the world and inferring the story rather than having it blatantly told to you.
Understanding the story of Dark Souls requires paying close attention to the lore, dialogues, and the world-building. It's not straightforward but rewards those who explore and think deeply.
Well, some might think that because the story in Dark Souls is often very cryptic. It's not presented in a straightforward way like in many other games. You have to dig through item descriptions, environmental details, and bits of dialogue to piece it together. And for some players, this fragmented way of storytelling can make it seem like a bad or 'shit' story.
Compared to Blood Curse and Dark Souls, the difficulty of the Wolf was indeed easier. This was mainly because of the following reasons: 1. Game mechanism: Wolf's combat mechanism is relatively simple. He does not have complicated weapons and skill combinations, nor does he have a large number of skills and operation requirements. On the other hand, the Blood Curse and Dark Souls were very complicated in combat and required a lot of thought and control. 2. Game Difficulty: The difficulty of the wolf is relatively low. The difficulty curve of the game is relatively smooth and there is no excessive high difficulty stage. In comparison, the Blood Curse and Dark Souls had steep difficulty curves. Players had to face all kinds of challenges and difficulties. 3. Reaction mechanism: The reaction mechanism of the wolf game is relatively clear. After defeating the enemy, it will give a certain amount of reaction, but the amount of reaction is small and it is not easy to make people feel depressed. In comparison, the Blood Curse and Dark Soul's feedback mechanism was more complicated and made people feel frustrated and depressed. Although Wolf was easier than Blood Curse and Dark Souls, the game's difficulty and feedback mechanism were not simple addition and deduction. It required a certain understanding and mastery. For players who liked simple games, Wolf was a good choice. However, players who liked challenging and in-depth games might prefer games like Blood Curse and Dark Souls.
Some people think life is a sad story because they have experienced a great deal of pain. Maybe they have lost someone very close to them, like a parent or a best friend. This loss can overshadow all the good things in life and make them focus only on the sad parts.
Maybe it's because the plots are too predictable or lack depth. Sometimes the character development isn't that great either.
Could be that they found the plot predictable or the acting not up to par. But it's all subjective. What one person dislikes, another might love.
Some might think so because of the elaborate and sometimes odd costumes or behaviors of certain attendees.
Well, some might believe Mario games lack a story because the plot doesn't develop in a very complex way. The basic premise of Mario saving the princess is pretty much the same in most of the games. Also, compared to some story - driven RPGs, the narrative in Mario games seems rather straightforward and not as detailed. There are no deep character backstories or intricate plot twists for the most part. So, to those who prefer more elaborate storytelling, it might seem like there is no real story at all.
Some people might think so because of all the disasters that happen, like earthquakes, tsunamis, and wildfires. These natural disasters can cause great destruction and loss of life.