Perhaps it implies that the tales told about war situations inevitably turn into horror stories. In war, there are atrocities, suffering of civilians, and soldiers facing extreme conditions that can be truly dreadful. For example, the accounts of bombings in cities during World War II are filled with horror, from the destruction of homes to the loss of countless lives. So when we talk about war stories, these elements of horror are often part of them.
Well, 'war stories got horrow stories' might suggest that war experiences are so extreme that they generate stories that are like horror stories. War can involve things like torture, massacres, and the psychological trauma of the people involved. All these aspects can make a war story take on the nature of a horror story, as they are often filled with events that are terrifying to think about.
The Vietnam War has many such examples. The use of Agent Orange not only caused destruction to the environment but also led to serious health problems for the local people and soldiers. The guerrilla warfare and the constant fear of hidden enemies in the jungle made for many horror - like war stories. Also, the stories of soldiers coming back with severe post - traumatic stress disorder, haunted by the memories of the war, show how war stories can be filled with horror.
The main themes could be the hardships and struggles in life. In 'War Stories', it might be about the battles people face in their daily lives, like social and economic struggles. 'Horrow Stories' could also touch on difficult experiences, perhaps related to growing up in tough neighborhoods or dealing with systemic issues.
It could mean that during a storm, people are sharing their war - related stories. Maybe it's a situation where veterans or those with war experiences are gathered and swapping tales while there's a storm outside, creating a moody and reflective atmosphere.
It could mean that in Battlefield 5, there is only one war story available. Maybe the game was designed in such a way that they focused on a single, in - depth war story rather than multiple ones to create a more concentrated and immersive experience for the players.
It means they were sharing stories about their experiences in war. 'Tradin' is a colloquial way of saying 'trading' here, like they were exchanging war - related tales.
In some cases, 'we tradin war stories' might refer to a group of people who have been through a common ordeal, perhaps in a competitive field. They are exchanging their stories of the fight, the challenges they overcame, the setbacks they faced. It's like a way of bonding over shared experiences of hardship, whether it's in sports, in a cut - throat industry, or any situation where there was a kind of 'battle' to be fought.
In terms of musical style, 'War Stories' and 'Horrow Stories' might share some elements. They could both feature J Cole's signature flow, which is often smooth yet forceful. The production might also be similar, with a focus on creating an atmosphere that reflects the somber or intense nature of the stories. However, there could be differences in the tempo or the use of specific instruments. For example, one might have a faster tempo to convey a sense of urgency, while the other could be slower to create a more brooding mood.
It means we exchange our experiences during difficult or challenging times, just like in a war. For example, soldiers might trade war stories about their battles.
It doesn't really have a proper meaning as the two concepts - sex and keeping war stories - are not related. It might be a very strange or misphrased statement.
Maybe O'Brien thinks that war stories often present a complex and ambiguous picture that can't be neatly classified as morally right or wrong.