When drawing people for graphic novels, not studying expressions is a common error. The face is a very important part of the character, and if the expressions don't convey the right emotions, the story won't be as engaging. Another mistake is using the same body language for all characters. Different characters should have different postures and gestures to show their individuality. And some artists don't think about the silhouette of their characters enough. A strong, recognizable silhouette can make a character stand out even from a distance.
A big mistake is not considering the perspective when drawing people. If a character is in the foreground, they should appear larger than those in the background. Some artists also fail to give their characters distinct personalities through their appearance. Everyone looks too similar. Additionally, over - complicating the design at the start. It's better to start simple and then add details as needed. For example, if you start with a very elaborate costume design, it might be hard to make the character look good in different poses.
One common mistake is poor proportion. If the head is too big or the limbs too short in comparison to the body, it looks unnatural. Another is over - simplifying or over - complicating details. For example, not adding enough details to make a character look interesting, or adding so many that it becomes a mess. Also, ignoring the perspective of the figure in relation to the scene can make it seem out of place.
One key thing is to study anatomy and proportions. Get a good understanding of how the human body works and looks to avoid odd shapes.
A common mistake is ignoring the vanishing points. Without proper use of vanishing points, the scene may look flat and lack depth. Another mistake is inconsistent scale. If the scale of objects changes randomly, it confuses the viewer about the distance and space in the scene. For example, if a small object suddenly appears very large next to a much larger object without any logical reason, it breaks the perspective.
One important tip is to study anatomy. Understanding the basic structure of the human body, like the proportions of limbs and torso, helps create more realistic characters. For example, the average height is about 7 - 7.5 heads tall. Also, pay attention to different body types, from slender to muscular. Another tip is to observe real people in various situations, such as at the park or in a coffee shop. Notice how they move, gesture, and interact. This can add authenticity to your graphic novel characters.
One mistake is making the character too one - dimensional. Every character should have multiple sides to them. Another is having a character that doesn't fit the setting of the graphic novel. For example, a modern - day character in a medieval - themed story without a good reason. Also, avoid using too many clichés in character design.
One common mistake is using very difficult words that are hard to understand. Another is speaking too fast, which makes it difficult for the listener to follow. Also, some people forget to add emotions to their voices when telling a story, making it seem dull.
Often, people make the mistake of not differentiating character voices enough. All the characters end up sounding the same. Another error is writing dialogue that doesn't match the tone of the graphic novel. If it's a light - hearted story, the dialogue should be fun and breezy, not overly serious. Also, too much jargon or complex language can be a problem. It might alienate readers.
A frequent error when quoting novels is improper punctuation. For instance, if the quote has its own internal punctuation, you need to keep it as it is in the original while also making sure your overall punctuation around the quote is correct. Additionally, some people forget to introduce the quote properly. Just dropping a quote without any lead - in can make it seem out of place. And not using the correct edition of the novel for citation can also be a problem.
One common mistake is not considering the body type. For example, some people with a pear - shaped body might choose a bikini bottom that emphasizes their hips too much. Another mistake is ignoring the purpose. If you're going to swim laps, a baggy swimsuit isn't a good choice.
First, avoid inconsistent world - building. If you've described the isekai world as a place where technology doesn't exist and then suddenly introduce some high - tech gadget, it will confuse readers. Second, don't create a protagonist that is too passive. The main character should be actively involved in the story and driving the plot forward. Third, not paying enough attention to the cultural differences between the real world and the isekai world can also be a mistake. These differences can add a lot of flavor to your story if done right.