In the 1990s, graphic novels started to gain more mainstream acceptance. They had more diverse art styles. Some combined elements of traditional illustration with more modern, edgy looks. Characters in these graphic novels were also more nuanced, not just simple good or bad guys.
The 1990s graphic novels were also influenced by the pop culture of that time. There was a lot of cross - over with other media like movies and music. Some graphic novels were even made into movies later. They also had a more global perspective, with some works exploring different cultures and international issues.
They often had a distinct art style. The illustrations were hand - drawn and might have had a more simplistic yet evocative look. The stories usually reflected the social and cultural aspects of the 1920s. For example, they could touch on the changing role of women during that time, the booming economy in some areas, and the new forms of entertainment like jazz clubs becoming popular. The color palette might have been limited compared to today's graphic novels, with more muted or earthy tones.
In 1970s graphic novels, there was a shift. They started to be seen as a legitimate art form on their own. There were graphic novels that explored the human condition more deeply. Characters were more nuanced, not just simply good or bad. And with the changing times, the topics covered ranged from environmental issues to the exploration of different cultures.
Many of the 1980s graphic novels were darker and more complex. For instance, 'Watchmen' explored moral and ethical issues in a way that was quite different from earlier superhero stories. They often had more mature themes. The art styles also started to diversify more. For example, 'Maus' had a very unique art style using animals to represent different groups of people.
The art styles in 80's European graphic novels were often quite diverse. Some had very detailed and realistic drawings, like in 'Asterix', where you could see the expressions on the characters' faces clearly. They also had a wide range of themes. Science - fiction was popular, as seen in 'The Incal', which explored strange new worlds and concepts.
Many 80's Japanese graphic novels had a sense of adventure and action. 'City Hunter' is full of exciting chase scenes and battles. The stories were also not afraid to touch on deeper themes like morality and friendship. In 'Lone Wolf and Cub', the relationship between the father and son and the choices they make regarding their assassin lifestyle is a deep exploration of family and ethics.
They are characterized by deep and nuanced themes. Eisner often explored social issues, like the lives of ordinary people in urban settings. His graphic novels have a great sense of place, making the settings feel like real locations. Also, his ability to blend text and image seamlessly is a key feature. The dialogue and captions work in harmony with the illustrations to tell a complete story.
One characteristic is the simple yet expressive art style. The lines were often clean and uncluttered, making it easy for the readers to follow the story. For example, in 'Astro Boy', the character designs were distinct and recognizable even with a relatively simple drawing style.
Will Eisner's graphic novels are known for their deep storytelling and unique art styles. They often tackle complex themes and have a lasting impact on the medium.
Some, like 'Fun Home', are often very personal. 'Fun Home' is a memoir in graphic novel form that explores family secrets and the relationship between a father and daughter. It has a very literary feel to it with complex themes.
Many 300 graphic novels often have a strong visual style. For example, in 'Watchmen', the use of color and panel layout adds to the mood. They also tend to have complex characters. In 'Maus', the characters, despite being animals, are deeply human in their emotions. And they usually tell a complete story within a limited number of pages, like 'Persepolis' which manages to cover a lot of ground in its narrative about life in Iran.