Incorporate relationships. Have an old mentor who taught the character some unique skills but also had a dark secret. Or a rival from the character's past who keeps showing up at unexpected times. These relationships can create drama and make the back story more engaging. For instance, the mentor could have been a part of a cult and the character is now trying to atone for the things they unknowingly did while under the mentor's influence. And the rival could be after the character's most prized possession which has a lot of sentimental value.
Add some mystery. For example, if your character has a scar, don't just say it was from a fight. Maybe it was from a strange beast in a forgotten land that they can't quite remember. This will make others curious and add depth.
Let's say the character is a half - elf. They grew up in a forest community where they were always an outcast because of their mixed heritage. Despite this, they learned to be a great hunter and tracker. One day, they discovered an ancient relic in the forest that seemed to hold great power. Since then, they have been on a journey to find out more about this relic, as it has also drawn the attention of some dark forces who will stop at nothing to get it from them.
First, think about your character's origin. Were they born in a small village or a big city? Then consider their family. Maybe they had a strict father or a loving mother. Also, important events in their past can shape the back story. For example, if they witnessed a great battle as a child, it could influence their view of the world.
Be detailed. Include things like your character's family, their hometown, and any major events that shaped them. For example, if your character grew up in a war - torn town, describe how that affected them. This gives the DM a lot to work with.
First, create interesting characters with unique backstories, goals, and flaws. For example, a half - elf ranger who is searching for his lost elven family while also struggling with his identity. Second, design a captivating world. It could be a land filled with ancient magic and mysterious ruins. Third, come up with a compelling plot. Maybe a powerful artifact has been stolen and the players' characters must retrieve it to save the world.
To create an interesting DND Goliath back story, start with their family. Maybe their family was shamed in the tribe for some reason. So, the Goliath has to work hard to restore the family's honor. For example, if their father made a mistake in a battle long ago, the Goliath is now on a mission to win great battles to erase that stain.
First, think about your character's origin. Are they from a big city or a small village? For example, if from a small village, they might have a simple and close - knit community background. Then consider their family. Maybe they have a missing sibling which gives them a motivation for their adventures. Also, their early life experiences like facing a local bully can shape their personality. For instance, it could make them more determined to stand up for the weak.
Add some mystery. Don't reveal everything at once. For example, your character could have a strange mark on their body that they don't fully understand the origin of. This could be something that other characters in the game might be curious about. Another way is to include some unexpected twists. Maybe your character was supposed to be a simple farmer, but due to a chance encounter with a powerful wizard, they were thrust into the world of adventure. You can also give your character some unique goals. Instead of the typical 'find treasure' goal, they could be on a quest to find a long - lost family heirloom that has special powers.
For DND back stories, think about your character's goals. If they want to find a lost artifact, there could be a back story about how they heard of it. Maybe their grandfather told them tales of the artifact before he died. Look at their personality traits too. A sneaky rogue could have a back story of growing up on the streets, stealing to survive. This background would shape their skills and motives in the DND game.
Yes. To make a magic sword, you usually need some form of magic or a magical ingredient. Maybe you find a magic crystal that can be embedded in the sword to give it special powers.
Sure. In a DND story, making a sword can be a great plot point. You could be a skilled blacksmith, or perhaps you've found a rare material to make an enchanted sword. Just make sure you have the right skills and resources in the game world.