In a different RPG scenario, a fighter was in a duel against a powerful enemy. The odds were stacked against him. But then, he rolled a nat 20 for his attack. His sword strike was so powerful that it not only hit the enemy but also sent the enemy's weapon flying. This completely turned the tide of the battle and led to the fighter's victory. It was an amazing display of how a single nat 20 can change the whole course of a battle.
I had a rogue in my party who rolled a Nat 1 on a lock - picking attempt. Not only did he fail to pick the lock, but the noise he made alerted the entire dungeon of guards. We had to fight our way out instead of sneaking through like we planned. It was a disaster at first, but it led to an epic battle that we still talk about. Nat 1s can really change the course of a DnD adventure in the most unexpected ways.
Sure. A ranger was trying to track a rare beast. With a nat 1 on the tracking roll, he ended up leading the party in the completely wrong direction and into a nest of much more dangerous creatures. It was chaos as they had to fight their way out, all because of that one bad roll.
In another game, a wizard was casting a spell to levitate an important object during a battle. He rolled a nat 1. Instead of gently lifting the object, the spell backfired and sent the object flying into a nearby wall, shattering it. This not only cost them the use of the object but also alerted more enemies in the area. It was a total disaster but made for a really funny moment.
A nat 20 can make for some really wild moments. For example, in a game of Pathfinder, a player's character rolled a nat 20 during a combat situation. Their attack was supposed to be a normal sword swing, but with that nat 20, it became this epic, over - the - top slash that took out three enemies at once. It was like something out of an action movie and had us all cracking up.
There was this great nat 20 story in a tabletop RPG. A cleric was trying to heal a critically wounded teammate. The situation was dire as the teammate was on the verge of death. The cleric rolled a nat 20 on the healing spell. The result was that the teammate was not only fully healed but also got a temporary boost to all their stats. It was a miraculous turn of events that gave the party new hope and energy to continue their adventure.
One time in a DND game, our wizard cast a spell and rolled a nat one. Instead of hitting the enemy, the spell backfired and turned his own robes into a bright pink frilly mess. He was so embarrassed trying to fight while looking like a walking cotton candy.
One time in a DND game, I rolled a Nat 1 when trying to pick a lock. Instead of quietly unlocking the chest, my character ended up jamming the lock so badly that it set off a trap. There was a puff of smoke and a small explosion that singed my character's eyebrows. It was hilarious because it completely derailed our plan to sneakily loot the treasure.
There was a ranger who rolled a Nat 1 when shooting an arrow at a dragon. The arrow flew in the completely wrong direction and hit a friendly NPC who was trying to help us. It caused a bit of chaos as we had to quickly explain to the NPC that it was an accident. It was really funny but also a bit embarrassing.
One time my character, a clumsy wizard, tried to cast a simple spell to light a torch. Rolled a Nat 1. Instead of a small flame, a huge explosion of fire erupted from my hands and set my robes on fire. I had to run around like a madman while my party members tried to put me out. It was hilarious.
In a dice - based adventure game, a warrior was trying to open a simple wooden door. But when they rolled a nat 1, instead of just pushing the door open, they ended up running into it full force, knocking themselves out cold. Their teammates had a good laugh when they found him lying there unconscious next to the unopened door.