Most 'games and girls visual novel' present their stories by first introducing the main character and the setting. Then, as the game progresses, the player gets to know the different girl characters through conversations and shared events. For instance, in 'Fate/stay night', the story begins with the protagonist getting involved in a battle royale - like situation, and as he meets different female characters, different plotlines are triggered. The art and music also play a big role in setting the mood for the story, enhancing the overall experience of following the story of the protagonist and the girls.
They often use a branching narrative. For example, in a game like 'Clannad', depending on the choices you make regarding the girls, you'll get different storylines. Each choice can lead to a new relationship development or a different event in the story.
Typically, they use a combination of text and images. The text is used to convey the dialogue and the inner thoughts of the characters. For example, in many games, you'll see long paragraphs of text when characters are having a deep conversation.
In 'dating sims visual novel' games, you usually play as a main character. You'll be presented with a story that unfolds through text and sometimes images. You get to make choices at certain points in the story. These choices can affect which character you end up 'dating' or how the overall story progresses.
Well, these types of visual novels can bring in new storytelling techniques. For example, the way relationships with girls are developed in the story can be very engaging. Also, they can have a big impact on art styles in the industry. Since they focus on girls, the art is often detailed and beautiful, influencing other games' art directions. Moreover, they can explore different themes like love, friendship, and personal growth through the relationships with the girls in the game, which enriches the overall gaming experience.
They might present True Crime Stories through detailed scenarios. Each game level could be a different part of the crime story, like the crime scene, the investigation, and the trial.
In games like 'The Witcher 3', they present love stories through detailed dialogues. Geralt's conversations with his love interests are filled with emotions, from tender moments to angry outbursts. The choices you make during these dialogues shape the relationship. In 'Mass Effect', the love stories are presented within the context of a grand space opera. You get to know the characters during missions and can then decide to pursue a romantic relationship. It's all about character development and shared experiences.
In general, the stories start by introducing the main character and the basic setting. For example, in 'Fate/stay night', Shirou Emiya is introduced, and we learn about the Holy Grail War concept. Then, as the story unfolds, the character forms alliances and battles with other Servants and Masters. The plot thickens as secrets are revealed and relationships between characters develop.
Novels typically present visual elements through vivid and evocative descriptions. The author might use adjectives, similes, and metaphors to make the scenes come alive. Also, they might describe a character's expressions or gestures to give us a sense of how they look or feel.
Typically, they start with the introduction of the main character in a high school setting. This character then meets other characters, often of the opposite sex, in different situations like in classes, clubs or school events. For example, in 'Clannad', the main character meets a girl who is part of a drama club and their relationship starts from there. As the story progresses, there are usually some obstacles to the relationship, such as family issues, competition from other characters or personal insecurities.
One way is through body language. A girl might give the boy long glances, play with her hair when she's around him, or lean in a bit when they're talking. These are all signs of her interest.
Some boys and girls might become withdrawn. They could be afraid to express themselves around their mother after being spanked. For example, in some stories, the child would avoid eye contact and stop sharing their feelings.