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How to design a hero in a visual novel?

2024-12-03 09:21
1 answer

To design a hero in a visual novel, you need to consider the target audience. If it's aimed at younger readers, the hero might be more of an idealized, pure - hearted character. For the design, use colors that are appealing. For instance, warm colors like orange and yellow can give a sense of energy and friendliness. You also have to plan their character arc. How will they grow and change throughout the visual novel? This could involve them overcoming their fears or learning important life lessons.

I Was Caught Up in a Hero Summoning, but That World Is at Peace

I Was Caught Up in a Hero Summoning, but That World Is at Peace

It all happened so abruptly. After finally grasping my situation, I found myself in an entirely different world. Looking around, I noticed others in the same predicament… Could this possibly be one of those Hero developments? Was there a tyrannical Demon Lord needing extermination, or would I be tossed into the maelstrom of war? Whatever it was, I was afraid. I never wanted to be a Hero. I don’t want to harm another…… Ignore the nonsense I was spouting; there was nothing to fret over. The Demon Lord was slain a thousand years ago, and 800 years had passed since the last war. The nobles didn’t treat us summoned like tr*sh; instead, we were kindly cared for. The Demons have been on good terms with Humans for some time now. Dangers, such as monsters, were being taken care of by the Guild and the Order of Knights. What’s more surprising is the fact that I wasn’t even a hero! Instead, I was unintentionally summoned! It also turns out that this world was a world in which the three races, the Spirit World’s Magical Races, the Celestial World’s Divine Races, and the Mortal World’s Human Races, are kind neighbours. Here, everyone lives a peaceful and fulfilling life. In summary, this other world was――at peace. What’s my plan for the future? For my limited stay here, I will live this world to its fullest; going on a cultural exchange, sightseeing, then, after experiencing the festival that is only held once every ten years, …… I shall safely return home. However, despite my lust for a peaceful last year before returning, this planet’s heavyweights have begun amassing around me, and……
Not enough ratings
1620 Chs
How Am I Still Alive?

How Am I Still Alive?

Spiritual Qi Resurgence, Gods descending? Continuous disasters, all living beings suffering? What does it have to do with me? I'm just a patient with an incurable disease, who's been given up on treatment and has a countdown to death. Embarking on the path of exorcising demons and annihilating immortals with my crippled body is not for the sake of protecting my family and country, but because the hazardous duty pay is too tempting, especially the compensation... "This Evil Gods profession system is cursed, even if there's smooth progress in the early stages, the practitioners will eventually commit suicide..." "Give me a set." "This Demon Sword poisons its user and has already taken ninety-nine lives..." "Give me two, and also that man-eating demonic helmet, soul-devouring blood claws, get me a set." "This Magic Potion is harmful to heaven and earth..." "Enough talk, I'll take them all!" However, the problem is, why am I still alive after taking on all these high-risk missions, stepping on every risk, and doing every deadly task? 【Congratulations, congratulations! Ranked first among the Top Ten Heroes Who Moved the World...】 "...Heavens, wasn't the average life expectancy in this line of work three and a half years? I've been here for one cycle of three years after another, I'm almost an S-level hunter, the first of the top ten heroes! Why am I still alive? I just want to make an honor sacrifice, scam some compensation! Is that so hard?!"
Not enough ratings
1583 Chs
Hero of Darkness

Hero of Darkness

Elric's life had been nothing short of a nightmare since his childhood. He was constantly bullied at school, detested and ignored by his family, and left with nobody to care whether he lived or died. The accumulated loneliness and suffering from decades pushed him into a severe depression, and he ultimately decided to take his life’s final decision… Suicide. One day, Elric's soul heard a voice calling out to him. "Wake up, Elric. I am the God of Darkness, and I'm here to give you another chance at life." To the God of Darkness, Elric replied with only two words… "Fuck off!" Now forced with the possibility of a new life despite his unwillingness… Elric must decide whether to become a puppet or forge a new destiny with his own hands. Will he overcome his traumatic past, or will he squander yet another chance at life? Join the Protagonist on his journey as he is given an impossible task while striving to become one of the strongest beings in a world full of Magic, Mythical creatures, Dragons, and Gods. ---------------- [[Author : The protagonist of this story is a scheming mastermind who doesn't trust anyone and plans everything based on his present strength, knowledge and circumstances. No Romance, Harem, or Fan-service here. The main character is also not an Edgelord or a Psychopath who kills people without reason. Character development is a gradual process as the Main Character learns to acknowledge and overcome his flaws. This is a story for those who appreciate a psychologically well-developed character. The protagonist is an Antihero character who exists in the gray area between good and evil. This is a story for those who enjoy complex characters, greatly improving and expanding World-building along with intricate plots. If you are looking for a story with a nuanced and morally ambiguous yet humorous protagonist in a mature and gritty world, then this is the novel for you.]] ---------------- Note : Character Reference Arts available in chapter comments. Discord Link : https://discord.gg/xR7vUzCYx9 ---------------- Note : Vote for the Novel for extra weekly chapters. 500 Power Stones = 1 Extra Chapter per week 1000 Power Stones = 2 Extra Chapters per week 2500 Power Stones = 5 Extra chapters per week 500 Golden Tickets = 2 Extra chapters per week 1000 Golden Tickets = 3 Extra chapters per week 1500 Golden Tickets = 7 Extra chapters per week
4.7
1136 Chs

How to Design a Visual Novel?

2 answers
2024-12-06 21:53

First, define your story. It should have an interesting plot, engaging characters, and a clear theme. Then, consider the art style. It can be realistic, anime - like, or something unique. Next, plan the user interface. Make it intuitive for players to navigate through the story. Also, don't forget about the music and sound effects which can enhance the mood.

How to design a visual novel?

1 answer
2024-10-01 15:18

To design a visual novel, focus on a unique and engaging storyline. Sketch out the main plot points and possible subplots. Develop characters that the audience can relate to. Consider the music and sound effects to enhance the atmosphere. Also, test the game to ensure a smooth and enjoyable experience for players.

How to design a bedroom for visual novel?

2 answers
2024-11-13 18:43

First, consider the color scheme. Soft, warm colors like pastel blues or light pinks can create a relaxing and inviting atmosphere. Then, focus on the lighting. Soft, diffused lighting is ideal, perhaps with some string lights or a bedside lamp. Add some elements related to visual novels, such as posters of popular visual novel characters or a bookshelf filled with visual novel collections. Also, a comfortable bed with lots of pillows is a must, as it can be a cozy place for the player to immerse themselves in the visual novel world.

How to design a captivating visual novel?

2 answers
2024-10-13 19:11

First, you need a compelling story. It should have interesting characters and a plot that keeps players engaged. Then, focus on the art style - make it visually appealing. Also, think about the user interface to ensure easy navigation.

How to design a compelling visual novel?

2 answers
2024-10-03 19:14

To design a visual novel, start with a clear concept. Decide on the genre and theme. Work on the character development, giving them depth and unique traits. The music and sound effects can enhance the atmosphere too. And don't forget to test and get feedback to improve it.

How to design a visual novel game?

1 answer
2024-10-01 05:56

Well, designing a visual novel game involves several steps. You have to plan the storyline carefully, decide on the art direction, like character designs and backgrounds. And don't forget about the music and sound effects to add atmosphere. Plus, test it thoroughly to iron out any bugs.

How to design an anime character for visual novel?

2 answers
2024-12-15 06:02

First, think about the personality of the character. Is it shy, bold, or mysterious? Then, consider the character's appearance, like hair color and style, eye shape and color. For example, a mysterious character might have purple eyes and long black hair. Next, choose the character's clothing style. A school uniform could be suitable for a young, innocent character. Also, don't forget about accessories, like a hat or a necklace. They can add more details to the character.

How can MBTI be Incorporated into Visual Novel Design?

1 answer
2024-12-13 22:53

One way is through character creation. For example, an ISTJ character in a visual novel could be portrayed as reliable and detail - oriented. They might be the one in the story who always follows the rules and has a structured approach to problem - solving. This adds depth to the character and makes them more relatable to players who understand the MBTI types.

How to design an anime boys room in a visual novel?

3 answers
2024-12-04 16:53

First, decide on the color scheme. Earthy tones like beige or light blue can work well. Then, add in some key furniture like a bed and a desk. For the walls, put up some anime posters or wallpaper. Don't forget to add some personal items like a collection of action figures or a stack of anime DVDs.

How to Design the Game Architecture Chart for a Visual Novel?

1 answer
2024-11-21 08:53

Well, for a visual novel's game architecture chart, you need to think about the pacing. How quickly or slowly the story progresses affects the overall experience. Incorporate the dialogue system into the architecture. It should be designed in a way that makes the conversations flow naturally. Another important aspect is the save - load functionality. Make sure it's integrated well into the architecture so that players can easily go back and explore different story paths.

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