Well, in the end of Fallout 4's main story, you basically end up determining the fate of the Commonwealth. If you go with the Institute, there are implications for the future of technology and how it's used in the region. The end also wraps up the main quest lines related to your character's search for their son. It's a complex ending with different paths that can lead to different power dynamics in the game world.
At the end of the main story in Fallout 4, the player has to make some crucial decisions. For example, they can choose which faction to side with among the Institute, Brotherhood of Steel, Minutemen, etc. The ending varies greatly depending on this choice. If you side with the Minutemen, you can bring a more independent and community - focused ending to the Commonwealth.
At the end of the Skyrim main story, you defeat Alduin. You become the Dragonborn hero who has saved Skyrim from the threat of the World - Eater. After that, you can still continue to explore the vast world of Skyrim, complete side quests, and develop your character further.
One possible consequence is the establishment of a new power structure in the wasteland. Your character's choices throughout the game would have determined which faction gains the upper hand, like the Minutemen might bring some form of order. Another consequence could be the state of the settlements. If you've been building and protecting them, they could thrive, but if not, they might face various threats. Also, the relationships with the different companions end in different ways depending on how you've interacted with them during the main story.
The main story of Fallout 76 concludes with a mix of resolutions and open-ended possibilities. It depends on your choices and actions throughout the game.
At the end of the main story in Lost Ark, the player typically faces the final boss or overcomes the ultimate challenge that has been building throughout the story. This often leads to some form of resolution for the main plotline and the world's major conflicts.
Well, at the end of the main story in New World, the player typically has resolved the major conflicts in the game world. This might include defeating key antagonists, unravelling the mysteries that have been driving the plot, and bringing some sort of peace or stability to the in - game regions. It's a culmination of all the quests and adventures that the player has embarked on throughout the game.
At the end of the main story in AC Valhalla, Eivor has completed their journey of uniting the clans in England, facing numerous foes and challenges along the way. There are revelations about the Isu and the role Eivor plays in the grand scheme of things. Also, the political landscape of England is significantly changed as a result of Eivor's actions.
The ending is quite unexpected. The main character finally achieves their long-awaited goal and finds true happiness.
It could be a happy ending where all the characters' problems are resolved. Or maybe there's a twist that leaves you shocked.
In the end or at the end of the story, there could be a moral lesson. Think about fables. At the end, the animals' actions lead to a conclusion that teaches us something, like 'slow and steady wins the race'. It's a way to give the story purpose beyond just entertainment.
Well, after the events of New Vegas and Fallout 3 in the TTW (Tale of Two Wastelands) context, there could be a lot of things. Maybe the factions start to interact more. For example, the Brotherhood of Steel from Fallout 3 might make its way to the Mojave and have some sort of conflict or alliance with the NCR or Caesar's Legion. Another possibility is that new threats emerge from the wastelands that force the different groups to work together despite their differences.