One example could be a mobile game where you just keep collecting items without any real backstory or purpose for the collecting. The game might have a very basic setup like 'collect as many gems as you can' but there's no deeper story about why these gems are important or what they will be used for. It's just a hollow task - based 'story' if you can call it that.
A story about a man walking down the street. He starts by describing every single step, every crack on the sidewalk, every tree he passes by in great detail, but there is no real goal or interesting event in the story. That's a long hollow story.
Sure. One example could be a story where in a game, instead of collecting points to win, players have to lose points in a strategic way. The one who loses the most points in the right way wins the game. And this inversion of the normal winning - losing concept forms the basis of the story.
A story could be about a group of treasure hunters who engage in a dangerous game. They enter an ancient, booby - trapped tomb in search of valuable artifacts. Each step they take in the tomb is like a move in a game, and the traps, such as poisoned arrows or collapsing floors, make it a very dangerous game indeed. They have to use their wits and skills to survive while trying to find the treasure.
One example of an 'off game story' is from the 'Minecraft' community. There are many stories of players building huge and amazing structures together. These stories of cooperation and creativity are off - game stories as they are about the experiences of the players outside of the normal survival or creative modes in the game. They often involve how the players met, planned the builds, and overcame difficulties during the construction process, which can be really inspiring.
Imagine a game set in a magical forest. The player character is a young wizard in training. As the story unfolds, the wizard is exposed to different magical creatures and ancient spells. The 'exposure game story' here is about the wizard's journey of discovery, facing challenges and making choices as they are exposed to the wonders and dangers of the magical forest. For instance, they might come across a friendly sprite that reveals a hidden path leading to a powerful spell, but also encounter a menacing dark creature that tries to stop them from advancing further in their exploration.
Sure. The 'God of War' series. In this game, the story mainly focuses on Kratos' journey of revenge, battles against gods, and his relationship with his son. There is no delivery aspect involved in the main story line.
Sure. In a virtual RPG game story, a wizard transfers his magic spell - casting ability to a young novice just before facing a powerful dark lord. This transferance allows the novice to defeat the dark lord and save the kingdom.
In a video game scenario, there's a game observer in a large - scale online role - playing game. The observer is part of a team that monitors the in - game economy. They notice that a particular item's price has skyrocketed overnight. As they dig deeper, they find out that a group of players has been hoarding the item. The observer then has to figure out how to deal with this situation to maintain the balance of the game economy. This whole experience could be told as a game observer story, full of intrigue and problem - solving within the virtual world.
One example could be in a virtual pet game. Let's say there is a feature where you can dress up your pet in really outlandish costumes. Some players might consider this a 'kink' in the normal way of playing the game. So, the story could be that the player who likes dressing up their pet in these wild costumes is shamed by other players in the game's community. The player then has to decide whether to continue expressing their unique style or conform to what others think is normal.
In a role - playing game, let's say the main character has a lapse in memory. They forget an important mission objective. As a result, they start wandering around the game world aimlessly. Along the way, they encounter various characters who help them piece together their forgotten task. This journey of rediscovering the objective due to the initial memory lapse is a 'lapse game story'.